That way of looking at things makes things really simple, Fast Furious and Fun. Thank you.
I was thinking Investing the points 'spends them'...
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Power Points from Transfer Points, Warlock Covens and Familiars
(FC 1.5)
pg 36 Familiars: The familiar has 5 Power Points of its own. It cannot cast spells, but the mage can draw on them as if they were his own....
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Wow, this is a 4 year old post. Bring on the Resurrection Power!
The rules have shifted for Arcane Devices. At most you can ransom power points...
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I figure if I make traps a thing in my world, traps on ruins, on spellbooks or scroll cases then the players will want to be able to guard their equipment...
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Magical traps in FC 1.5
I am trying to come up with a method for a magical trap in FC 1.5. The Lock/Unlock Power has an alarm option that only lasts 1 day (pg 130)
I am...
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