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  • Holy Crap

    Good morning fellas,

    What's Holy Crap? NE1?

    The Whole Hole: Holy Crap (MOC100002): Mutha Oith Creations: 9780985659134: Amazon.com: Books

  • #2
    That's for the Low Life setting, a far, far future (yet very primitive) setting where players play as mutated "hoomans", cockroaches, interdimensional beings, anthropomorphic snackcakes, or sentient piles of poop.

    Holy Crap is a sourcebook on the setting's religions.

    Comment


    • ValhallaGH
      ValhallaGH commented
      Editing a comment
      Nothing to add here.

    • Deskepticon
      Deskepticon commented
      Editing a comment
      ValhallaGH You could add that it's frickin fun as heck to play!

  • #3
    There's so much content. I'm always finding new setting

    I just learned that Solomon Kane is no longer supported. Bummer. One of my deadlands players characters, JuJuba, is from Africa. We are planning on going to his backstory for a sidebar type game that will hash out his character. I have been using the SK material. I know it's 16th century, but I want the Africa they visit to be Howard's Africa.

    Comment


    • ValhallaGH
      ValhallaGH commented
      Editing a comment
      The license holders ended PEG's legal ability to do anything Solomon Kane, including sell it. It's not a lack of love, just the end of a contract.

  • #4
    That was the first Savage Worlds book I ever read. I think putting the rules in the book was a good idea in retrospect.

    Comment


    • #5
      It was a part of certain licensing deals, as Pirates of the Spanish Main also included the SW rules at the time (2007). Pathfinder for Savage Worlds (2021) also includes current SW rules with a few tweaks for the fantasy world setting of Golarion. Notably absent are any rules for guns, for example. They can easily be added from the SWADE book and will probably be included if Pinnacle continues releasing further Paizo materials, since Gunfighters exist as a character class on Golarion.

      Comment


      • ValhallaGH
        ValhallaGH commented
        Editing a comment
        PotSM and SK both were written under deals to create a table-top RPG for those properties. PEG made the intelligent move of putting the then-current Savage Worlds rules in as the core of those unique games, augmented with setting rules, gear, and edges for those specific settings. Green Ronin did something similar with their DC Adventures game when they had the DC RPG license.
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