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SWADE Ripper Conversion questions

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  • SWADE Ripper Conversion questions

    I'm probably reading WAY too much into this.

    The Conversion General Notes
    "Unless otherwise stated, intelligent beings have Common
    Knowledge and Persuasion at d6, and all beings have
    Athletics, Notice, and Stealth at d6. The GM should increase
    this to the linked attribute (or higher) if she feels it’s

    So... Because there are no different Races in Ripper (As far as I can tell)
    Does this Mean Every Player (Who is obviously Intelligent and a Being) Start with D6 in Common Knowledge, Persuasion, Athletics, Notice and Stealth?
    Or is that reference to Monsters only and our Players Still have to Pay to up from D4 in all of these?

  • #2
    That's for converting NPCs, especially stat blocks in the published material. Player characters are made with the Adventure Edition character creation rules.
    I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.


    • Fraser
      Fraser commented
      Editing a comment
      I Thought so, but it seemed to be lumped in with what edges switched out and such. Looked like character build stuff... then all of a sudden... WTF? Was that NPCs or PCs? Was worth asking :-)