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[50F] Changes to Ship to Ship in 50F with the new SWADE chase rules?

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  • [50F] Changes to Ship to Ship in 50F with the new SWADE chase rules?

    For those 50F veterans who have run or played 50 Fathoms, do you see any issues with incorporating the new SWADE chase rules in to 50F ship to ship combat?

  • #2
    I only have the original edition of 50F, so I don't know if thins were updated in the newer version. (In case it isn't in the newer version, the range increment is 50)

    That said, I don't see any issues with the new chase rules and 50F.

    Drawing a Club (complication) could represent the snapping of lines or spars, maybe losing a sheet.

    When doing the opposed "Change Position" rolls, I would consider giving a bonus to the boating roll for ships that have the "weather gauge" at the start of the chase.

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    • #3
      Originally posted by Nostromo View Post
      For those 50F veterans who have run or played 50 Fathoms, do you see any issues with incorporating the new SWADE chase rules in to 50F ship to ship combat?
      Nope. The the SWD version was too generous to ships with high Handling - a single Schooner, with some magic gear, could pretty safely take on a Man o' War with two Brigs for escort - but the SWA chases really toned down Advantage. It should work *ahem* swimmingly.
      I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.

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      • #4
        Good to hear! Thanks!

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        • #5
          Biggest thing would probably be trying to work out ship-specific maneuvers, like broadside, Crossing the T, and an adjusted Critical Hits table. Overall, it should work fine, just have to consider those particular outcomes.
          My thoughts, musings, and general character adaptations on Savage Everything. Now featuring Suppressive Fire that actually works!

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