I'm a savage worlds newbie. I'm planning to use Savage Worlds to run a grim and gritty fantasy campaign. I'm considering a homebrew rule but I don't really know the system well enough to know if it's a bad idea.
I would disallow Soak rolls unless you are wearing armor. If you are wearing armor a soak would still cost a bennie but the armor's protective value would be lowered by one until it's repaired. I think this would make combat more dangerous in general which I like. It would make armor more powerful which I like, and it would add a grittier feel with damaged battered armor.
I'm curious if anyone more experienced with Savage Worlds notice any problems that this would cause. Thanks for any feedback.
I would disallow Soak rolls unless you are wearing armor. If you are wearing armor a soak would still cost a bennie but the armor's protective value would be lowered by one until it's repaired. I think this would make combat more dangerous in general which I like. It would make armor more powerful which I like, and it would add a grittier feel with damaged battered armor.
I'm curious if anyone more experienced with Savage Worlds notice any problems that this would cause. Thanks for any feedback.
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