I've been thinking about the games with big stompy robots that aren't as concerned with instant kills as attritting capabilities and destroying components.
Thoughts:
Thoughts:
- On a hit, determine location as normal for the inspiring system.
- Each location has its own Wounds and components (and, possibly, Toughness.) The main body location has the normal Wounds of a thing of its size. Limbs and head have -1 or -2 Wounds, depending on if there are other body/torso locations which would themselves have one less Wound than the main body. Depletion of a location's Wounds causes the location to fall off the big stompy robot.
- Each Wound scored against a location can or does destroy a component within. (What is the "can" mechanic?)
- Component loss special effects are adapted from the original system (ammo exploding, loss of an attack bonus, etc.)
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