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Designing a setting for Young PCs

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  • Brickulos
    replied
    I have updated the Setting Rules

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  • Jounichi
    commented on 's reply
    I disagree with adding +1 Toughness to all other creatures because it throws off the math and forces more work for the GM. It may not seem like much, but it's far easier to say "all PCs are children with -1 Toughness" than it is to give literally every other creature +1 Toughness.

  • dentris
    replied
    There is (IMHO), an excellent supplement for World of Darkness called Innocents with pretty much the same base idea. (PCs playing kids in an horror setting) Like it was mentionned by others, they were created by the same rules as adults, with the exact same number of points. However, adults (and the appropriate size monsters) had bonuses against kid instead except for specific sitations. I recommend getting your hand on the book if you want ideas as well.

    My take would be this:

    Kid Stuff
    All PCs are kids, but are built using the standard method. Young is still a possible hindrance, but represent a very young character (4 to7 years old) instead. Life isn't fair for the PCs, however. Every time they make a Trait or damage roll against adults (or monstrous equivalent), they suffer a penalty of -2. The only exceptions are stealth rolls, which are made at no penalty.

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  • Ilina_Young
    commented on 's reply
    you don't need the poverty hindrance to require the kids to actively support themselves. just give them less money for working, you don't need a special hindrance for that. just give them the wages any entry level position would make in your world. because most children would probably do entry level labor at best. probably enough money to survive on.

  • Brickulos
    commented on 's reply
    That is certainly one way to handle it. And I am reducing starting funds, after all a dollar went much further back then. But, I like the idea of the kids having to actively having to support themselves via the Poverty Hindrance.

  • Ilina_Young
    commented on 's reply
    just reduce the starting funds.there is more to poverty than reduced starting funds, you don't have to stick with the 500 dollar rule. in fact, you would be better off restricting what gear a child can select off the bat without a darn good reason. so that you don't end up with kids running around with desert eagles.

  • Brickulos
    commented on 's reply
    I basically lifted this wholesale from Deadlands Noir, and it has more to dp with these kids being desperate and neglected.

  • Ilina_Young
    commented on 's reply
    yes. full attribute points and full skill points. the idea is the children are the baseline rather than the adults. you just give the NPC adults +1 additional size rating and maybe +1 die in the relevant skills that the adult in question specifically uses in their day to day life. so if Children are Size +0. Normal Adults, Child Athletes and School Bullies are Size +1. and Adult Athletes are Size +2. you can use small for tagalong young siblings at size -1 if they are a much smaller younger sibling.

  • Deskepticon
    replied
    I can see the debate on using Poverty go either way:

    For: Children are generally careless, clumsy, and frivolous. More importantly, they don't have jobs (though historically, children were used as laborers in this era, so there's that ). Money, when obtained, is often missplaced, lost or spend frivolously on things like candy, gaudy outfits, toys, cartoons/cinema, etc.

    Opposed: This can also just simply be part of the setting. In other words, poor is the norm. Lower the starting funds for everyone and limit the opportunities the PCs have to earn/acquire cash. When they do get paid it is hardly honest pay (they're just kids after all). This approach also eliminates the need to adjust income levels every game week.
    Last edited by Deskepticon; 08-11-2017, 11:58 PM.

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  • Brickulos
    commented on 's reply
    I see your point about the attribute points, but in Deadlands Noir everyone starts with Poverty.

  • SteelDraco
    replied
    I would definitely give them full Attribute points. Just give adults (and monsters, as appropriate) extra. The point is that it's relative to the game's baseline, so if everyone is Young (or has Poverty), it doesn't really mean anything.

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  • Brickulos
    commented on 's reply
    So do you mean they should get full Attribute points?

  • Sitting Duck
    replied
    Since all the characters are going to be kids, that should be considered the base rather than have everyone take Young. I would have Young or a rough equivalent be taken for someone who wants to play a tagalong younger sibling. Most of the time, I imagine it won't be necessary to provide stats for adults.

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  • Brickulos
    commented on 's reply
    I'm not terribly interested in the Cold War angle but you're right, it should be its own entry.

  • Erolat
    replied
    Take the "adults are Doubting Thomas" out of Kid Stuff and put it in its own ruling

    Better Dead Than Red
    Adults are more worried about Communism than the fantasy stories of kids. They are treated as having the Doubting Thomas Hindrance and will often blame strange stuff on Communist plotting. This can also lead to the adults "protecting" the kids by trying to prevent them from getting involved in adult matters. This results in interference in the efforts of the kids in resolving any supernatural issues.

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