The Dungeon Crawl Classics RPG uses a "character funnel" to determine the character you play in a campaign. I don't have the game, but to the best of my knowledge, here's how it works:
Each player makes three 0-level characters without classes and thus no class abilities.
They run their three characters through a brutal introductory adventure.
The one that survives advances to level 1, gets a class, and becomes your character in the game. (I guess that if all survive somehow, you pick one, or if all 3 die, the one that died last is your character and somehow survives... )
How might something like this work in Savage Worlds?
I think just having the players make up three Extras is a bit too brutal. The absence of a Wild Die and being only able to take 1 Wound is even worse than in DCC where you don't get class abilities, IMO.
Thinking about it some, I came up with this:
Each player makes three characters with no Edges or Hindrances and 10 skill points.
Each of these characters gets a single Benny and a Wild Die of d4.
They run their three characters through a brutal introductory adventure.
The one that survives gets the remaining 5 skill points, a proper Wild Die, and its full compliment of Edges and Hindrances. You can use the events of the introductory adventure to inform you as to which Hindrances to take. (I lost my arm in that fight! I have the One Arm Hindrance, and so on).
Each player makes three 0-level characters without classes and thus no class abilities.
They run their three characters through a brutal introductory adventure.
The one that survives advances to level 1, gets a class, and becomes your character in the game. (I guess that if all survive somehow, you pick one, or if all 3 die, the one that died last is your character and somehow survives... )
How might something like this work in Savage Worlds?
I think just having the players make up three Extras is a bit too brutal. The absence of a Wild Die and being only able to take 1 Wound is even worse than in DCC where you don't get class abilities, IMO.
Thinking about it some, I came up with this:
Each player makes three characters with no Edges or Hindrances and 10 skill points.
Each of these characters gets a single Benny and a Wild Die of d4.
They run their three characters through a brutal introductory adventure.
The one that survives gets the remaining 5 skill points, a proper Wild Die, and its full compliment of Edges and Hindrances. You can use the events of the introductory adventure to inform you as to which Hindrances to take. (I lost my arm in that fight! I have the One Arm Hindrance, and so on).
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