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Additional Fantasy races for SWADE

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  • mikeawmids
    commented on 's reply
    They should all be +2 total, the exception being Dhampir; where I treated Undead Traits as a +2 ability that is theoretically balanced out by the inconvenience of Dependency: Blood.

    Alternativelt, you can just use the Dhampir template from the Horror Companion, which I did not have to hand last night.

  • paladin2019
    replied
    FWIW, half-orcs only have Infravision, Outsider (Minor),and Strong per Fantasy Companion.

    Goblins are a 1 point race (0 if Outsider is Major) and giving them a bite attack without doing the same for orcs (as Savage Rifts' Arcana and Mysticism does) is a disconnect.

    The aasimar racial enemy is problematic unless demons and devils are going to be common in the setting and the players are expected to interact with them socially.

    "Our kobolds are different"

    Ratfolk are a 1 point race.

    Please be clear whether a Hindrance with the option is Major or Minor.



    (RE: Darkvison, that's what happens when you open the floodgates to all the "monster" races that are supposed to be a problem for the light dependent PCs. )

    Leave a comment:


  • Deskepticon
    replied
    Do you have point values assigned to these abilities?

    Are these all supposed to be balanced against one another? Because just at first blush, they don't seem to be. Aasimar are either +2 or +3, depending on if Vow is Major or Minor, respectively, but Dhampir are sitting at around +8 or +9.

    Leave a comment:


  • mikeawmids
    started a topic Additional Fantasy races for SWADE

    Additional Fantasy races for SWADE

    Additional fantasy races, loosely based on the PF Advanced Race Guide, but built using the Custom Race guidelines in the core SWADE book, feedback welcomed!

    Aasimar
    [+2] Charismatic edge
    [+1] Low Light Vision
    [+2] Halo (character gains A/B: Gifted and the Light power)
    [-1] Racial Enemy hindrance: Demons & Devils
    [-2] Vow hindrance (Major): oppose evil, however it manifests

    Dhampir
    [+2] Attractive edge
    [+1] Infravision
    [+2] Nerves of Steel edge
    [-2] Dependency: Blood
    [-1] Environmental Weakness: Daylight

    Drow
    [+2] Agile (d6 starting Agility)
    [+1] Low Light Vision
    [+2] Poison Use (character gains A/B: Gifted and the Smite power, with poison trapping)
    [-2] Light Blindness (character is blinded [-2 all actions requiring sight] until they make a successful Vigour roll to recover)
    [-1] Outsider hindrance (Minor)

    Fetchling
    [+1] Low Light Vision
    [+2] Shadow Blending (character starts with A/B: Gifted and the Deflection power)
    [-1] Outsider hindrance (Minor)

    Gnome
    ​[-1] Small (-1Size & Toughness)
    [-1] Reduced Pace (-1 Pace, running d4)
    [+1] Low Light Vision
    [+1] Gnome Know-How (d4 starting Occult)
    ​​​[+2] Natural Illusionist (character gains A/B: Gifted and the Illusion power)

    Goblin
    [+2] Agile (d6 starting Agility)
    [+1] Infravision
    [-1] Small (-1Size & Toughness)
    [-1] Outsider hindrance (Minor)
    [+1] Sneaky (d6 starting Stealth)

    Ifrits
    [-2] Impulsive hindrance
    [+1] Infravision
    [+2] Fire Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with fire trapping)
    [+1] Environmental Resistance: Fire

    Kobolds
    [-1] Small (-1Size & Toughness)
    [+1] Natural Armour: AV2
    [+1] Infravision
    [+1] Sneaky (d6 starting Stealth)
    [-2] Yellow hindrance
    [-2] Calculating edge

    Orc/Half Orc
    [+2] Strong (d6 starting Strength)
    [+1] Infravision
    [+2] Menacing edge
    [-2] Bloodthirsty hindrance
    [-1] Outsider hindrance (Minor)

    Oread
    [+2] Strong (d6 starting Strength)
    [+2] Stoic (d6 starting Vigour)
    [-2] Reduced Pace (-3 Pace, running d4, -2 Athletics)
    [+1] Low Light Vision
    [+2] Earth Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with earth trapping)
    [-1] Poor Parry (-1 Parry)
    [-2] Big

    Ratfolk
    [+2] Agile (d6 starting Agility)
    [-1] Small (-1Size & Toughness)
    [-1] Reduced Pace (-1 Pace, running d4)
    [+1] Infravision
    [+2] Rodent Empathy (character gains A/B: Gifted and the Beast Friend power, with rodent only trapping)
    [-1] Racial Enemy: Catfolk

    Sylphs
    [-1] Anemic hindrance
    [+1] Low Light Vision
    [+2] Air Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with air trapping)

    Tengus
    [+2] Linguist edge
    [+1] Natural Weapons [Beak]: Strength + d4
    [+1] Sneaky (d6 starting Stealth)
    [-1] Frail
    [-1] Greedy hindrance (Minor)

    Tieflings
    [-1] Outsider hindrance (Minor)
    [+1] Low Light Vision
    [+2] Fiendish Sorcery (character gains A/B: Gifted and the Darkness power)

    Undines
    [+1] Low Light Vision
    [+2] Water Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with water trapping)
    [+1] Environmental Resistance: Cold
    [-1] Frail
    [-1] Hesitant hindrance

    EDIT: It's kinda' screwy that practically every race in PF has some form of darkvision. :s
    Last edited by mikeawmids; 09-02-2021, 01:06 PM.
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