Additional fantasy races, loosely based on the PF Advanced Race Guide, but built using the Custom Race guidelines in the core SWADE book, feedback welcomed! 
Aasimar
[+2] Charismatic edge
[+1] Low Light Vision
[+2] Halo (character gains A/B: Gifted and the Light power)
[-1] Racial Enemy hindrance: Demons & Devils
[-2] Vow hindrance (Major): oppose evil, however it manifests
Dhampir
[+2] Attractive edge
[+1] Infravision
[+2] Nerves of Steel edge
[-2] Dependency: Blood
[-1] Environmental Weakness: Daylight
Drow
[+2] Agile (d6 starting Agility)
[+1] Low Light Vision
[+2] Poison Use (character gains A/B: Gifted and the Smite power, with poison trapping)
[-2] Light Blindness (character is blinded [-2 all actions requiring sight] until they make a successful Vigour roll to recover)
[-1] Outsider hindrance (Minor)
Fetchling
[+1] Low Light Vision
[+2] Shadow Blending (character starts with A/B: Gifted and the Deflection power)
[-1] Outsider hindrance (Minor)
Gnome
[-1] Small (-1Size & Toughness)
[-1] Reduced Pace (-1 Pace, running d4)
[+1] Low Light Vision
[+1] Gnome Know-How (d4 starting Occult)
[+2] Natural Illusionist (character gains A/B: Gifted and the Illusion power)
Goblin
[+2] Agile (d6 starting Agility)
[+1] Infravision
[-1] Small (-1Size & Toughness)
[-1] Outsider hindrance (Minor)
[+1] Sneaky (d6 starting Stealth)
Ifrits
[-2] Impulsive hindrance
[+1] Infravision
[+2] Fire Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with fire trapping)
[+1] Environmental Resistance: Fire
Kobolds
[-1] Small (-1Size & Toughness)
[+1] Natural Armour: AV2
[+1] Infravision
[+1] Sneaky (d6 starting Stealth)
[-2] Yellow hindrance
[-2] Calculating edge
Orc/Half Orc
[+2] Strong (d6 starting Strength)
[+1] Infravision
[+2] Menacing edge
[-2] Bloodthirsty hindrance
[-1] Outsider hindrance (Minor)
Oread
[+2] Strong (d6 starting Strength)
[+2] Stoic (d6 starting Vigour)
[-2] Reduced Pace (-3 Pace, running d4, -2 Athletics)
[+1] Low Light Vision
[+2] Earth Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with earth trapping)
[-1] Poor Parry (-1 Parry)
[-2] Big
Ratfolk
[+2] Agile (d6 starting Agility)
[-1] Small (-1Size & Toughness)
[-1] Reduced Pace (-1 Pace, running d4)
[+1] Infravision
[+2] Rodent Empathy (character gains A/B: Gifted and the Beast Friend power, with rodent only trapping)
[-1] Racial Enemy: Catfolk
Sylphs
[-1] Anemic hindrance
[+1] Low Light Vision
[+2] Air Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with air trapping)
Tengus
[+2] Linguist edge
[+1] Natural Weapons [Beak]: Strength + d4
[+1] Sneaky (d6 starting Stealth)
[-1] Frail
[-1] Greedy hindrance (Minor)
Tieflings
[-1] Outsider hindrance (Minor)
[+1] Low Light Vision
[+2] Fiendish Sorcery (character gains A/B: Gifted and the Darkness power)
Undines
[+1] Low Light Vision
[+2] Water Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with water trapping)
[+1] Environmental Resistance: Cold
[-1] Frail
[-1] Hesitant hindrance
EDIT: It's kinda' screwy that practically every race in PF has some form of darkvision. :s

Aasimar
[+2] Charismatic edge
[+1] Low Light Vision
[+2] Halo (character gains A/B: Gifted and the Light power)
[-1] Racial Enemy hindrance: Demons & Devils
[-2] Vow hindrance (Major): oppose evil, however it manifests
Dhampir
[+2] Attractive edge
[+1] Infravision
[+2] Nerves of Steel edge
[-2] Dependency: Blood
[-1] Environmental Weakness: Daylight
Drow
[+2] Agile (d6 starting Agility)
[+1] Low Light Vision
[+2] Poison Use (character gains A/B: Gifted and the Smite power, with poison trapping)
[-2] Light Blindness (character is blinded [-2 all actions requiring sight] until they make a successful Vigour roll to recover)
[-1] Outsider hindrance (Minor)
Fetchling
[+1] Low Light Vision
[+2] Shadow Blending (character starts with A/B: Gifted and the Deflection power)
[-1] Outsider hindrance (Minor)
Gnome
[-1] Small (-1Size & Toughness)
[-1] Reduced Pace (-1 Pace, running d4)
[+1] Low Light Vision
[+1] Gnome Know-How (d4 starting Occult)
[+2] Natural Illusionist (character gains A/B: Gifted and the Illusion power)
Goblin
[+2] Agile (d6 starting Agility)
[+1] Infravision
[-1] Small (-1Size & Toughness)
[-1] Outsider hindrance (Minor)
[+1] Sneaky (d6 starting Stealth)
Ifrits
[-2] Impulsive hindrance
[+1] Infravision
[+2] Fire Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with fire trapping)
[+1] Environmental Resistance: Fire
Kobolds
[-1] Small (-1Size & Toughness)
[+1] Natural Armour: AV2
[+1] Infravision
[+1] Sneaky (d6 starting Stealth)
[-2] Yellow hindrance
[-2] Calculating edge
Orc/Half Orc
[+2] Strong (d6 starting Strength)
[+1] Infravision
[+2] Menacing edge
[-2] Bloodthirsty hindrance
[-1] Outsider hindrance (Minor)
Oread
[+2] Strong (d6 starting Strength)
[+2] Stoic (d6 starting Vigour)
[-2] Reduced Pace (-3 Pace, running d4, -2 Athletics)
[+1] Low Light Vision
[+2] Earth Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with earth trapping)
[-1] Poor Parry (-1 Parry)
[-2] Big
Ratfolk
[+2] Agile (d6 starting Agility)
[-1] Small (-1Size & Toughness)
[-1] Reduced Pace (-1 Pace, running d4)
[+1] Infravision
[+2] Rodent Empathy (character gains A/B: Gifted and the Beast Friend power, with rodent only trapping)
[-1] Racial Enemy: Catfolk
Sylphs
[-1] Anemic hindrance
[+1] Low Light Vision
[+2] Air Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with air trapping)
Tengus
[+2] Linguist edge
[+1] Natural Weapons [Beak]: Strength + d4
[+1] Sneaky (d6 starting Stealth)
[-1] Frail
[-1] Greedy hindrance (Minor)
Tieflings
[-1] Outsider hindrance (Minor)
[+1] Low Light Vision
[+2] Fiendish Sorcery (character gains A/B: Gifted and the Darkness power)
Undines
[+1] Low Light Vision
[+2] Water Affinity (character gains A/B: Gifted and the Elemental Manipulation power, with water trapping)
[+1] Environmental Resistance: Cold
[-1] Frail
[-1] Hesitant hindrance
EDIT: It's kinda' screwy that practically every race in PF has some form of darkvision. :s
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