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Cost for just regenerating permanent injuries?

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  • Cost for just regenerating permanent injuries?

    I'm working on a species for a setting that I want to have the ability to recover from permanent injuries as described in the 3 point version of the Regeneration racial ability. However I don't want them to have the once daily natural healing roll. How much should such an ability cost? 1 point seems a bit low, would 2 seem fair?

  • #2
    Assuming the only thing you give them is the ability to recover from permanent injuries (Natural Healing, heals after all Wounds, roll once per week) then that's probably a +1 ability.
    They have to survive acquiring a permanent injury (a narrow range of possibilities when Incapacitated). They have to then wait for all the other Wounds to heal. Then they have to succeed at their Vigor roll to finish regrowing the damaged part.
    I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.


  • #3
    If the ability is JUST that, it's not enough to qualify for a +1 ability. SWADE's not that granular, and honestly that ability isn't very powerful. You just don't see a ton of Permanent Injuries anyway, so being able to remove them with Natural Healing (which itself is pretty rare) just doesn't do that much.

    I'd just roll it into another ability they have and call it good.

    I had this ability in my trollblood write-up for Iron Kingdoms and just lumped it in with the once-a-day Natural Healing roll regeneration.