I working up my next campaign and I'm thinking of using some of the Mythras material as there is some interesting ideas. Does anybody know of a Savage Worlds (any edition) conversion of Mythras?
Announcement
Collapse
No announcement yet.
SW conversion of Mythras
Collapse
X
-
I don't know of any conversions off hand.
What exactly are you looking for though? Because Mythras (aka Runequest 6) is essentially a "toolkit" ruleset, not unlike Savage Worlds. It's the ways those basic rules are implemented in a setting that really matters. Are you trying to run a Mythras setting book using SW instead? Or are you just looking for a general guide on swapping mechanics?
-
Originally posted by AndrewKennett View PostI working up my next campaign and I'm thinking of using some of the Mythras material as there is some interesting ideas. Does anybody know of a Savage Worlds (any edition) conversion of Mythras?
Skills and powers remain mostly the same. You would need to add Conjure / Create Weapon as something prevalent in RQ is creating magical weapons. Then probably Empower Weapon so this would represent things like Bladesharp.
Each trapping would represent a particular spell.
Each Arcane Backgrounds would represent a type of power, whether Mysticism, Sorcery, Shamism etc.
- Likes 1
Comment
-
Originally posted by Rogerd View Post
To be honest it should be fairly straight forward.
Skills and powers remain mostly the same. You would need to add Conjure / Create Weapon as something prevalent in RQ is creating magical weapons. Then probably Empower Weapon so this would represent things like Bladesharp.- Strength --> Strength
- Constitution --> Vigor
- Dexterity --> Agility
- Intelligence --> Smarts
- Power --> Spirit
Skills are a simple swap.
Each Arcane Backgrounds would represent a type of power, whether Mysticism, Sorcery, Shamism etc.- Folk Magic --> AB Magic
- Animism --> AB Weird Science
- Mysticism --> AB Gifted
- Sorcery --> AB Magic
- Theism --> AB Miracles
- Likes 1
Comment
-
Originally posted by Deskepticon View PostIt'll take a bit of tweaking, but I'd use:- Folk Magic --> AB Magic
- Animism --> AB Weird Science
- Mysticism --> AB Gifted
- Sorcery --> AB Magic
- Theism --> AB Miracles
Mysticism would be akin to The Way from Shaintar, or Enlightenment from Beasts & Barbarians, so I would likely use of those. But Gifted would cover that too.Last edited by Rogerd; 05-29-2021, 09:39 PM.
Comment
Comment