I know there’s been a few takes on the idea of Corruption in some Savage Worlds settings, but I want to present my version. My goals for the mechanic are:
Please feel free to provide feedback.
- Make Corruption desirable to a degree, or at least tempting, involving a trade-off between its effects and benefits
- Make gaining Corruption a player choice, rather than relying on something random like a Critical Failure.
- Make it something that any player can get, rather than just a side effect of “Black Magic” or similar that some AB’s have.
Please feel free to provide feedback.
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