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[Treasure Hunter] Character Archetypes

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  • [Treasure Hunter] Character Archetypes

    Fifteen years ago I had the pleasure of working on a project called Treasure Hunter, one that was based on the (in my opinion, underrated) d20 Modern RPG. The core supplement was followed by three adventures, all set in Greece, but a variety of factors meant that it never really picked up any momentum. Eventually I moved on to other projects, but the desire to write treasure hunter-themed adventures stuck with me. Some time thereafter I started playing the Savage Worlds RPG, and found that I enjoyed the “Fast, Furious, Fun” nature of that game. For that reason, I've started putting together a supplement, which provides suggestions for writing adventures in that genre, using the newest edition of that game.

    The first part I'd like to share is a set of character archetypes.

    http://d20pirates.blogspot.com/2020/...or-savage.html

    -Nate

  • #2
    Cool!

    Although, it seems most of the characters have unspent bonus points. Also, the Heavy should be at Toughness 6 due to Brawny.

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    • #3
      Good catch, Deskepticon, about the Brawny.

      The points system is something with which I've struggled. Can you run me through how you account for an example character?

      -Nate

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      • #4
        I am thinking that these characters, as humans, should have a free starting Edge even before they choose Hindrances. Am I correct in that?

        -Nate

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        • Deskepticon
          Deskepticon commented
          Editing a comment
          Yep.
          Although I think it's erroneous to call it a "free" Edge. The Adaptable ability is what grants them the Edge; it's what balances the race at +2. So it's not necessarily "free," it's just what humans get.

      • #5
        Originally posted by Nate View Post
        Good catch, Deskepticon, about the Brawny.

        The points system is something with which I've struggled. Can you run me through how you account for an example character?

        -Nate
        Sure.

        SWADE characters receive 5 core skills at d4 (Athletics, Common Knowledge, Notice, Persuasion, and Stealth) and 12 points to buy more skills, for a total of 17 skill points. So what I do is very simply count up the skill points in each archetype, referencing them with the attributes to see if a particular die-type "costs double."

        For these builds I assumed all were Human, so I accounted for their Adaptable ability (i.e., the "free" Edge).

        I noticed you updated things since I last posted, so some evaluations have obviously changed. Previously, the Retrieval Specialist didn't have Alertness, meaning the points gained from Greedy were unspent, but that's been fixed now. The Heavy and Pilot archetypes also check out.

        The Guide archetype has several issues. First, there are 2 additional skill points (total of19) and an additional Edge, for a collective +4 sum... but there are only 2 points worth of Hindrances to pay for it. On top of that, the character doesn't meet the requirements for their Edges; Quick requires Agility d8+ and Woodsman requires Survival d8+.

        Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d8
        Skills: Athletics d4, Boating d4, Common Knowledge d4, Driving d4, Fighting d6, Healing d4, Notice d6, Persuasion d4, Riding d6, Shooting d6, Stealth d4, Survival d6
        Pace: 6, Parry: 5, Toughness: 6
        Edges: Quick, Woodsman
        Hindrances: Tongue-Tied


        The easiest way to address this is to change the attributes to: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6... and increase Survival to d8. Everything else can stay the same. Incidentally, this drops Toughness down to 5, but you can always give him some basic +1 Armor.
        Keep in mind, this change puts the skill point total at 19, which means you will need to add another 2 points of Hindrances... or drop two skills... if you want it to even out.

        Face and Occultist are both good.

        Scholar has 18 skill points, meaning she needs another Minor Hindrance. And Holy Person has 19 skill points, meaning he needs 2 more points of Hindrances (or just drop Notice to d6).

        -Cheers!
        Last edited by Deskepticon; 06-03-2020, 01:02 AM.

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        • #6
          I think part of my problem is that I tend to think of Notice and Healing as related to Spirit, because in Pathfinder and D&D Perception and Heal are related to Wisdom.

          -Nate

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          • Deskepticon
            Deskepticon commented
            Editing a comment
            I feel your pain. My swiss-cheese brain also has trouble keeping the rules from different gaming systems in order. I much prefer the intuitive simplicity of SW, though, so it tends to stay in the forefront.

        • #7
          Here's a preview of five characters ready for use with the Treasure Hunter Adventures supplement and the Savage Worlds RPG.

          https://d20pirates.blogspot.com/2020...re-hunter.html

          -Nate

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