Savage Worlds handles Wuxia adventures quite well. High Trait dice, Edges, and the use of Gifted powers seems to encompass the super-human action of the genre with surprising ease for a game not written for the genre.
But there's the related Xianxia genre, where mortals begin the long path to immortality and godhead through meditation, qi development, and comprehension of tao.
I think the following setting rule would allow Savage Worlds to handle that genre.
The Long Journey
The path to immortality is long and difficult, but open to those that work hard enough.
The key to immortality is qi cultivation, show by the Focus skill of the Arcane Background (Gifted) Edge.
Each die type of Focus raises the maximum die type of all Traits by one step.
Example: A character with Focus d8 increases the maximum of all Traits by three steps.
Thoughts?
But there's the related Xianxia genre, where mortals begin the long path to immortality and godhead through meditation, qi development, and comprehension of tao.
I think the following setting rule would allow Savage Worlds to handle that genre.
The Long Journey
The path to immortality is long and difficult, but open to those that work hard enough.
The key to immortality is qi cultivation, show by the Focus skill of the Arcane Background (Gifted) Edge.
Each die type of Focus raises the maximum die type of all Traits by one step.
Example: A character with Focus d8 increases the maximum of all Traits by three steps.
Thoughts?
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