Midnight (link) has been the "setting i love" for a long time now. It's the only one for which i bought all the books, I actialvely participated in forum discussion, etc.. But, i've only run 1.5 campaign in it over the years.
It's a d20 camapaign, and once i discovered Savage Worlds i immedtialty tired to convert (there were other conversion, but i did not like them). I never published them on these forums, since they were always half done, and for years they would sit in the google-drive gathering dust, untill i suddenly get the craving and look at them again and re-work them. With SWADE, i decided to finally give it a serious push.
The elevator pitch for this setting: like Lord of the Rings, except Sauron won.
PCs are the under-dogs, sort of resistance fighters in many campaigns. Fey races (non humans) are hunted down. Only those in alligence with the bad guys are allowed to bear arms. Magic items are rare, praticing magic is illegal and casters are hunted down; there are special demons who can sniff out magic... so all in all, a hard world to live in.
Savage Midnight
The links lead to a google document in which you may leave comments. Please do. I'll appreciate and consider any comment you have.
Races:
I might add more later...
As i wrote above: i'll appreciate any and all comments.
Thanks,
-arnon
It's a d20 camapaign, and once i discovered Savage Worlds i immedtialty tired to convert (there were other conversion, but i did not like them). I never published them on these forums, since they were always half done, and for years they would sit in the google-drive gathering dust, untill i suddenly get the craving and look at them again and re-work them. With SWADE, i decided to finally give it a serious push.
The elevator pitch for this setting: like Lord of the Rings, except Sauron won.
PCs are the under-dogs, sort of resistance fighters in many campaigns. Fey races (non humans) are hunted down. Only those in alligence with the bad guys are allowed to bear arms. Magic items are rare, praticing magic is illegal and casters are hunted down; there are special demons who can sniff out magic... so all in all, a hard world to live in.
Savage Midnight
The links lead to a google document in which you may leave comments. Please do. I'll appreciate and consider any comment you have.
Races:
- I've tried to balance the Races with a +3 Racial Point. I had a hard time doing it with 2 points, and besides... with so much going against the PCs, any small edge is good
- I do not like giving races social penalties. This should be a player decision. So i tried to avoid it, unless it was called for (such as Orcs penalty on Persuasion)
- I've played around with the Core Skills here... tried to adjust them to each races, as well as give the players so freedom on who their character is
- Races document
- I've tried to keep it to a minimum, just what is really needed and important to the Midnight setting
- I will be borrowing several Edges from various other Savage Worlds setting i have. Those will be mainly Combat Edges
- Edges & Hindrances document
- Removed some unnecessary skills, added some new ones
- Played around with how Language works, and how you learn languages
- Skills & Setting Rules document
I might add more later...
- Common weapons and gear in the setting
- Commong foes
- etc..
As i wrote above: i'll appreciate any and all comments.
Thanks,
-arnon
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