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  • Dieselpunk Body Armor

    The setting I am creating is going to be a type of Dieselpunk meets pulp. I had questions about whether or not to include a type of body armor in it since the tech would be different. My initial thoughts would be file off the numbers for modern body armor and maybe make it give no more than a +2 To armor. I personally think this will work but want to make sure it won't muck things up.

    For reference I am using Deluxe Explorer's as I bought it before I knew about SWADE and don't want to grab a new edition at the moment.
    With Respect,

    Jack

  • #2
    With the provided information, we cannot give good advice. We know nothing about the tone of your setting, why this armor might exist, why it might seem out of place, or anything else relevant.
    Though I'd be remiss to not point anyone creating a Dieselpunk / Pulp mash up at The Day After Ragnarok

    I do know that in Adventure, Kevlar vests grant +2 armor to the torso and reduce damage from bullets by 4. It's a pretty good mechanic, though I'd recommend changing the reduction to 2.
    By comparison, sturdy leather armor is +2, mail is +3, and steel plate provides +4 armor.
    I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.

    Comment


    • #3
      It was a bit vague wasn't it? Let me try again.

      The tone would be the typical Xpunk idea in that certain technologies came about quicker than they did in our world. Early experiments with semi auto firearms were more successful leading to earlier production and easier distribution. Tesla's experiments took off more than they did and Edison was prevented from stopping his work. So on and so forth and not too different from most Xpunk settings that are out there. I am also borrowing ideas from games like the Bioshock series (Infinite especially), Dishonored, some Fallout, etc.

      All set in a backdrop of a North America that never saw the United States and Canada rise as they did and there are multiple nations in the area. Some took the ideas of the Founding Fathers and create their own nations. The Mexican-American War ends with Texas becoming a nation but Mexico not ceding its territory to the U.S., The Mormons form an actual nation in Utah, California is contested between China, Mexico and Native Tribes and the Anglosphere has influence in the area. Again, not very inventive but something I am playing with. Then there are the super natural and retro future elements but I think you may have the idea.

      So why would body armor exist?

      My thought is that, like our world, war drives technology. Inventions drive the war machine further on and we see militaries trying to find an edge. As tensions grow into a WWI type event across North America new ideas come forward and the the old steam age is all but gone. Taking things like the Firemen from Bioshock, and even the Big Daddies; I think the idea is sound and not too far out of a set verisimilitude.

      What I am concerned mainly about are the mechanics. First I don't want it to be too powerful as this is only the first or second gen of the technology. However, judging from the gear section a an AP 1 pistol cuts through an armor of 1 giving nothing really. Yes in a street fight it would help but a firefight is a different story. So the right balance is key. I do like your idea and will give that a shot as the 2 reduction would work against the AP problem (If it really is one). I think I may be overthinking the whole thing...

      Does that help?

      P.S. The Day After Ragnarok looks like it could be fun.
      With Respect,

      Jack

      Comment


      • #4
        You could Trap body armor as a type of "tesla armor", where foucault currents are used to "bind" bullets instead of a kevlar weave.

        Also... wouldn't it be nice if Edison's lab mysteriously burned to the ground instead?

        Comment


        • #5
          Originally posted by SpringHeeledJack View Post
          So why would body armor exist?
          Because people don't like being shot to death.

          There are a few ways to balance armor, so that it isn't overpowered.
          • Obviously, the size of the armor bonus. Armor 3 is enough to be useful against most firearms, which rarely exceed AP 2.
          • Limited coverage. Only covering part of the body allows Called Shots to bypass the armor, allowing skill to bypass armor.
          • Weight / minimum strength requirements can make armor less common, keeping it from showing up too often.
          • AP reduction can keep an armor relevant but is surprisingly annoying in game play.
          • Keep the values small but have a good secondary ability that makes it very good at the stated purpose. Like the damage reduction I mentioned earlier.
          I do like Deskepticon's suggestions about story and setting details.
          I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.

          Comment


          • #6
            Originally posted by Deskepticon View Post
            You could Trap body armor as a type of "tesla armor", where foucault currents are used to "bind" bullets instead of a kevlar weave.

            Also... wouldn't it be nice if Edison's lab mysteriously burned to the ground instead?
            I like the idea on both of them. Of course Edison being a secret Nazi and a target for the players would be a fun session...

            With Respect,

            Jack

            Comment


            • ValhallaGH
              ValhallaGH commented
              Editing a comment
              Why not both? The list of people that hate both Edison and Nazis isn't exactly short.

            • Deskepticon
              Deskepticon commented
              Editing a comment
              Don't know if it's entirely appropriate to have "Nazis" in your setting before the German National Socialist Party was actually a thing, but your history might be vastly different than our own.

              Edison was a d-bag IRL so I have no complaints about turning him into a villian, but the Nazi-card might be a tad bit cliche'.

            • SpringHeeledJack
              SpringHeeledJack commented
              Editing a comment
              True. Nazi was just the first thing I thought of.

          • #7
            Originally posted by SpringHeeledJack View Post
            multiple nations in the area
            Dieselpunk and the mentioning of disunited states along with Tesla remind me of Crimson Skies.
            https://boardgamegeek.com/boardgame/3855/crimson-skies
            Never got released as a full-fledged RPG, but I just had to take this chance to mention my all-time-favorite alt-history Dieslpunk setting
            But Clint made some conversion rules once:
            https://www.yumpu.com/en/document/vi...-savage-heroes
            Please refrain from tweeting my posts or posting them on facebook. I dislike those services and would rather keep my contributions contained in this special interest forum. Thanks.

            Comment


            • dentris
              dentris commented
              Editing a comment
              I thought the same thing. Dieselpunk pirates flying cool airplanes and battling against zeppelins and submarine aircraft carriers...

            • UndeadParrot
              UndeadParrot commented
              Editing a comment
              Hm, submarine aircraft carrier... interesting!
              maybe a cool surprise for the next RPGish campaign

          • #8
            Originally posted by UndeadParrot View Post

            Dieselpunk and the mentioning of disunited states along with Tesla remind me of Crimson Skies.
            https://boardgamegeek.com/boardgame/3855/crimson-skies
            Never got released as a full-fledged RPG, but I just had to take this chance to mention my all-time-favorite alt-history Dieslpunk setting
            But Clint made some conversion rules once:
            https://www.yumpu.com/en/document/vi...-savage-heroes
            I'll just post this here...

            https://www.drivethrurpg.com/product...Deluxe-Edition

            Comment


            • #9
              Originally posted by SpringHeeledJack View Post

              I like the idea on both of them. Of course Edison being a secret Nazi and a target for the players would be a fun session...
              In my games in the Herald: Lovecraft & Tesla setting (which is pretty freakin' great, btw), I run Edison as, essentially, Lex Luthor in the Jazz Age.

              Comment

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