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Aspects of Fate in Savage Worlds

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  • #16
    Originally posted by Falcon4287 View Post
    In Fate, Aspects step in as a way to evoke things in your character that otherwise aren't simple to evoke mechanically. While sometimes they double-dip into things that are covered by other mechanics like Stunts, what they really offer to the game is the ability to put a mechanic to any aspect of a character, regardless of how obscure it is.

    A lot of RP Hindrances work this way in Savage Worlds, but they don't carry any mechanical aspect to them. This, I think, is where you can bring in a lite version of Aspects to SW in a way that feels like Fate, but doesn't override the mechanics of Savage Worlds.
    That's the concept I was talking about.

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