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  • Gordon
    commented on 's reply
    Yes! I plan on getting those (and a few other summary lines) on the PDF output "extra page" (where the powers, etc are)
    I'm still putting the finishing touches on the Race Creator (particularly the Super Power) today.

    I'll add a feedback feature request item at https://savaged.us/feedback so you can watch the progress

    Development has been fast, furious and fun over the last 4 months and it's a relative large project (larger than it first appears). There is always something that I might miss between the bug fixes, data entry, family, job, etc

  • JamesG
    replied
    Hi,

    I've been poking around savaged.us and it seems very cool.

    One question though. Have you considered including short descriptions for Edges and Hindrances? Essentially what appears in the Summaries tables in the rule book.

    I'm sure there are reasons you didn't do it, but I figure I'd ask anyway.

    Thanks.

    Leave a comment:


  • Gordon
    replied
    Things are about to get really exciting.
    just sayin’

    Leave a comment:


  • amerigoV
    commented on 's reply
    I sent it in on your site (I think )

  • Gordon
    commented on 's reply
    Knowing what I know and how I handle this on the backend, all advances from your selected xp or # of advances (coming in SWADE) will still be there but quenched during the calculation process. Derived stats will be calculated correctly.


    ..that said, I’ll probably have different bugs to squash!
    Last edited by Gordon; 12-06-2018, 12:47 AM.

  • Gordon
    commented on 's reply
    That’s an interesting feature, and not one that’s impossible. The advancements data is a stack which I could, with a little work (mostly in the UI), do this.

    If you have an account, please put this on the feedback page as a feature request. I think it’s quite doable.
    Last edited by Gordon; 12-06-2018, 12:09 AM. Reason: Grammar

  • amerigoV
    replied
    I'll throw one thing out there - might not be feasible but hey, I am not going to get grumpy if its not done but at least its out there.

    One thing I really like about the Wild Card Creator was you could create a 100xp (say) character, but show it at (say) 50xp. It was not perfect as the derived stats (Parry/Toughness) did not recalc back to the lower xp, but it did show everything else.

    Reason I liked it:
    1) as a player, I do like to run out the advancement just for planning purposes - it helps me think about the character and makes advancement quick. So I can run it out but just print out the current XP version for the session.

    2) as a GM, its great for Convention / One Shots where you can use the same set of PCs but at different xp based on the scenario (TAG has some PDF's like that for some of their preGens).


    Ideal would be if you could have gear specified to xp (short sword at 0xp, long at 10xp, vorpal at 20xp...), but that is probably way too much.

    Anyway, thanks for all your efforts.

    Leave a comment:


  • Gordon
    replied
    Custom Skills, Thanks to Eric Lamoureux for putting that bug in my ear. I knew it was an easy add, so I spend 15 minutes to add the function

    Cyberwaer and Robot Mods (for Construct Race) are also in.

    I'm kinda-sorta-waiting to see how SWADE changes Race Creation before I tackle custom races (I don't want to have to make changes in 3 places, right now I'll have to only modify the admin area).

    Edit/Addendum: That seemingly default skill value when it was added was from testing just before the screen record.

    Leave a comment:


  • amerigoV
    commented on 's reply
    Flog him until he gets it done

    No biggie - I was just trying to put in my current character, but its in a custom fantasy setting. Thank you for this labor of love.

  • Gordon
    replied
    Races are on the way. Just one guy working on it

    Leave a comment:


  • amerigoV
    replied
    One question - are we able/where do we add custom races? I see where things like Edges and Hindrances get in there. Thanks.

    Leave a comment:


  • Deskepticon
    commented on 's reply
    It's appreciated!
    The tools look amazing!

  • Gordon
    replied
    So far - Deluxe, with a few rare exceptions should be complete. Fantasy, too, is complete. SciFi Companion is complete minus Construct Mods and Cyberware (later this week). I have 3 PDF export themes (not really new PDF sheets yet, just css theming for the same html until I'm done).

    Hopefully by the time SWADE hits, I'll have 90% of Deluxe Edition material complete and we'll be able to move on!

    Thanks for keeping your interest and your patience. It' not hard work, but it's tedious.

    https://savaged.us
    Last edited by Gordon; 11-27-2018, 09:06 PM.

    Leave a comment:


  • Gordon
    replied
    lol I see bad English in those messages. They're fixed now. Tunnel vision, indeed!

    Leave a comment:


  • Gordon
    replied
    Character validation is up and seems to be working great! Now we're up for testing, testing, testing with the addition of fixing a handful of Known Edge problems (5, 2 of which are high-priority)

    At this point I encourage the brave and the savvy to test and give feedback if you have time. I really want this to work well for the community. I'd love to see this being everyone's go-to for making Pregens.

    As a developer, I can get tunnel-vision on the details. Right now Savage Worlds; Deluxe is what I'm really working to create "any character within the rules" and not stop you from breaking the rules (although you'll be tattled on to your GM ). It's important that it's both flexible, but accurate when it needs to be.

    https://savaged.us

    Leave a comment:

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