Announcement

Collapse
No announcement yet.

Savage Tools (2.0) Development Log

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by zero mostel View Post

    OOOO! now I can make the truck with the big grabby robot arm
    YES! Every little bit helps!
    My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
    Proud Member of the Lone Star Savages
    NaNoWriMo 2014, 2015, 2016, 2017 Winner

    Comment


    • #32
      Last night I put the finishing touches on the basic functionality of Arcane Backgrounds and Powers. This took me a couple of nights, as I moved the ABs from being defined as a list in the book entry to having their own Database table... it makes it much easier to add and edit that way.

      Also, custom powers are in, but not custom ABs (yet, I could probably add this in the future if the need is really that important).

      Onward to Advances and PDF Exports!
      Last edited by Gordon; 11-15-2018, 01:25 PM.
      My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
      Proud Member of the Lone Star Savages
      NaNoWriMo 2014, 2015, 2016, 2017 Winner

      Comment


      • #33
        Originally posted by Gordon View Post
        Also, custom powers are in, but not custom ABs (yet, I could probably add this in the future if the need is really that important).
        That would likely be a need in the future for some settings. The extreme would be Hellfrost - which beyond just the main faiths has a more ABs then you can shake a stick at. They all fit into the classic ones in the Core, but all have specific spell lists, descriptions, requirements/restrictions, etc. But perhaps Custom AB is something more complex than what I just described.

        Jeffrey...
        Left is Death!

        Comment


        • #34
          Originally posted by amerigoV View Post

          That would likely be a need in the future for some settings. The extreme would be Hellfrost - which beyond just the main faiths has a more ABs then you can shake a stick at. They all fit into the classic ones in the Core, but all have specific spell lists, descriptions, requirements/restrictions, etc. But perhaps Custom AB is something more complex than what I just described.
          It really isn’t. Name, Starting Power Points, Starting Powers, name of skill and associated attribute, and any allowed powers.

          It really is only 6 basic bits of information

          It would be cake to add it, I just have bigger fish to fry right now
          My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
          Proud Member of the Lone Star Savages
          NaNoWriMo 2014, 2015, 2016, 2017 Winner

          Comment


          • #35
            Probably final pdf test with background and description pages. XP and advances are on the current plate of active development.
            My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
            Proud Member of the Lone Star Savages
            NaNoWriMo 2014, 2015, 2016, 2017 Winner

            Comment


            • #36
              Wow that wasn't nearly as painful as I feared it would be. All advancement types for Deluxe are in (hope that #SWADE is the same).

              Now it's onto validation calculations and testing, testing, testing.

              My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
              Proud Member of the Lone Star Savages
              NaNoWriMo 2014, 2015, 2016, 2017 Winner

              Comment


              • #37
                Character validation is up and seems to be working great! Now we're up for testing, testing, testing with the addition of fixing a handful of Known Edge problems (5, 2 of which are high-priority)

                At this point I encourage the brave and the savvy to test and give feedback if you have time. I really want this to work well for the community. I'd love to see this being everyone's go-to for making Pregens.

                As a developer, I can get tunnel-vision on the details. Right now Savage Worlds; Deluxe is what I'm really working to create "any character within the rules" and not stop you from breaking the rules (although you'll be tattled on to your GM ). It's important that it's both flexible, but accurate when it needs to be.

                https://savaged.us
                My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
                Proud Member of the Lone Star Savages
                NaNoWriMo 2014, 2015, 2016, 2017 Winner

                Comment


                • #38
                  lol I see bad English in those messages. They're fixed now. Tunnel vision, indeed!
                  My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
                  Proud Member of the Lone Star Savages
                  NaNoWriMo 2014, 2015, 2016, 2017 Winner

                  Comment


                  • #39
                    So far - Deluxe, with a few rare exceptions should be complete. Fantasy, too, is complete. SciFi Companion is complete minus Construct Mods and Cyberware (later this week). I have 3 PDF export themes (not really new PDF sheets yet, just css theming for the same html until I'm done).

                    Hopefully by the time SWADE hits, I'll have 90% of Deluxe Edition material complete and we'll be able to move on!

                    Thanks for keeping your interest and your patience. It' not hard work, but it's tedious.

                    https://savaged.us
                    Last edited by Gordon; 11-27-2018, 08:06 PM.
                    My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
                    Proud Member of the Lone Star Savages
                    NaNoWriMo 2014, 2015, 2016, 2017 Winner

                    Comment


                    • Deskepticon
                      Deskepticon commented
                      Editing a comment
                      It's appreciated!
                      The tools look amazing!

                  • #40
                    One question - are we able/where do we add custom races? I see where things like Edges and Hindrances get in there. Thanks.
                    Jeffrey...
                    Left is Death!

                    Comment


                    • #41
                      Races are on the way. Just one guy working on it
                      My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
                      Proud Member of the Lone Star Savages
                      NaNoWriMo 2014, 2015, 2016, 2017 Winner

                      Comment


                      • amerigoV
                        amerigoV commented
                        Editing a comment
                        Flog him until he gets it done

                        No biggie - I was just trying to put in my current character, but its in a custom fantasy setting. Thank you for this labor of love.

                    • #42
                      Custom Skills, Thanks to Eric Lamoureux for putting that bug in my ear. I knew it was an easy add, so I spend 15 minutes to add the function

                      Cyberwaer and Robot Mods (for Construct Race) are also in.

                      I'm kinda-sorta-waiting to see how SWADE changes Race Creation before I tackle custom races (I don't want to have to make changes in 3 places, right now I'll have to only modify the admin area).

                      Edit/Addendum: That seemingly default skill value when it was added was from testing just before the screen record.
                      My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
                      Proud Member of the Lone Star Savages
                      NaNoWriMo 2014, 2015, 2016, 2017 Winner

                      Comment


                      • #43
                        I'll throw one thing out there - might not be feasible but hey, I am not going to get grumpy if its not done but at least its out there.

                        One thing I really like about the Wild Card Creator was you could create a 100xp (say) character, but show it at (say) 50xp. It was not perfect as the derived stats (Parry/Toughness) did not recalc back to the lower xp, but it did show everything else.

                        Reason I liked it:
                        1) as a player, I do like to run out the advancement just for planning purposes - it helps me think about the character and makes advancement quick. So I can run it out but just print out the current XP version for the session.

                        2) as a GM, its great for Convention / One Shots where you can use the same set of PCs but at different xp based on the scenario (TAG has some PDF's like that for some of their preGens).


                        Ideal would be if you could have gear specified to xp (short sword at 0xp, long at 10xp, vorpal at 20xp...), but that is probably way too much.

                        Anyway, thanks for all your efforts.

                        Jeffrey...
                        Left is Death!

                        Comment


                        • Gordon
                          Gordon commented
                          Editing a comment
                          That’s an interesting feature, and not one that’s impossible. The advancements data is a stack which I could, with a little work (mostly in the UI), do this.

                          If you have an account, please put this on the feedback page as a feature request. I think it’s quite doable.
                          Last edited by Gordon; 12-05-2018, 11:09 PM. Reason: Grammar

                        • Gordon
                          Gordon commented
                          Editing a comment
                          Knowing what I know and how I handle this on the backend, all advances from your selected xp or # of advances (coming in SWADE) will still be there but quenched during the calculation process. Derived stats will be calculated correctly.


                          ..that said, I’ll probably have different bugs to squash!
                          Last edited by Gordon; 12-05-2018, 11:47 PM.

                        • amerigoV
                          amerigoV commented
                          Editing a comment
                          I sent it in on your site (I think )

                      • #44
                        Things are about to get really exciting.
                        just sayin’
                        My Savage Worlds Tools: https://jdgwf.github.io/savage-worlds-web-tools/
                        Proud Member of the Lone Star Savages
                        NaNoWriMo 2014, 2015, 2016, 2017 Winner

                        Comment


                        • #45
                          Hi,

                          I've been poking around savaged.us and it seems very cool.

                          One question though. Have you considered including short descriptions for Edges and Hindrances? Essentially what appears in the Summaries tables in the rule book.

                          I'm sure there are reasons you didn't do it, but I figure I'd ask anyway.

                          Thanks.

                          Comment


                          • Gordon
                            Gordon commented
                            Editing a comment
                            Yes! I plan on getting those (and a few other summary lines) on the PDF output "extra page" (where the powers, etc are)
                            I'm still putting the finishing touches on the Race Creator (particularly the Super Power) today.

                            I'll add a feedback feature request item at https://savaged.us/feedback so you can watch the progress

                            Development has been fast, furious and fun over the last 4 months and it's a relative large project (larger than it first appears). There is always something that I might miss between the bug fixes, data entry, family, job, etc
                        Working...
                        X