I have not updated my play sessions for a couple of sessions now. We have not had a lot of playtime, just a couple of shorter sessions. The group has had advances though, and things are getting interesting power wise.
The Warlock double classed into Summoner. This shares the same casting stat, so no loss in casting power skill. The Powers selected were Beast Friend, Boost/Lower Trait, Summon Ally, Summon Monster and Burrow. This gives the Warlock Summonable Monsters and Allies for 5 minutes for a discounted cost (-2 points min of 1) (pg 92)
improved their Smarts, looking the improve their casting and Occult skill next Advance. The Tinkerer took more Power Points.
Combat and exploration took an interesting turn. The Warlock/Summoner spent some points and Mind rode an earth elemental to slide around inside the walls of the dungeon, peeking out and looking for targets/guards/monsters. They described the rooms as they went and a rough map was made. The group found an area they wished to explore/attack and headed off to attack.
The SWADE adventure deck reared its head. At the beginning of the session an Uh-Oh card had been drawn. This let the players draw and use a second Adventure card, but the group would be attacked by a strong and dangerous monster out for blood. So a nasty underground battle erupted as the group was headed to their objective, a patrol found them in the halls and mayhem ensued.
I mean that literally. The Death Cleric tried out their new Havoc power, with excellent and bone breaking results. The Tinkerer had a critical failure on their first attack roll of the evening, a funny and disastrous event. Their best weapon was down until an hour of repair time. (Burst flamethrower). They shifted to their Bolt gun and continued fighting, but wanted to leave the area. Several other cards were played. The enemy Necromancer's attack (an extra pointed Bolt spell) was turned into a Critical Failure. This caused a Corruption event for the Necromancer. This did not matter as a Burst from the Warlock ended any issues the necromancer would ever have. An Adrenaline Surge allowed another attack that caused even more mayhem. The Sorcerer was summoning an Attendant every round and causing issues from behind the patrol as a distraction. These Attendants were all combat enhanced to be more effective.
The group was successful but decided to return to the dwarven area to allow the TInkerer to repair his flamethrower. As more enemy approached the Summoner summoned Crocotta after Crocotta, one per round (Summon Monster page 132), These cost 2 points each. He summoned 4 of them. he sent the Crocotta on an attack run. So he had spent 10 points total as a Summoner, 8 of them on Crocotta. These now had fighting d8, and d8+d8 damage. These monsters held back the second wave of attacking bandits and undead, dealing some very good damage against the enemy. They were destroyed, but the delay allowed the party to retreat.
The party is now resting for an hour while the Tinkerer repairs his device, then may rest another hour to regain all their power points spent. Their next move will be to attack the area they first mapped out.
The Warlock/Summoner is planning on spending his 15 points on several Crocotta and some cockatrices. These flying, petrifying death chickens fly at pace 9 and drain a Agi dice with a hit (not even damage). So the Summoner will send in a few of them flying ahead of the party to soften up the enemy. They cost 2 points each with the Summoner discount, 3 with a raised trait (fighting most likely),
A handful of Crocotta will add some muscle to the flying corps . The Warlock will use his Warlock points to fight with. So double classing has given him 30 points to play with in 2 15 point blocks. 15 for the Summoner and 10 for the Warlock and 5 for the Warlock familiar. They are planning to take Power Pool at Seasoned to have 30 points in a single pool, and then they will no doubt Summon a flock of death chickens.
So that is the group as it stands. All casters, all ready to attack the evil guys in their lair, using all sorts of Summoned critters to soften up the enemy. I am waiting to see their faces when I trot out the Dispel AoE on them.
The Warlock double classed into Summoner. This shares the same casting stat, so no loss in casting power skill. The Powers selected were Beast Friend, Boost/Lower Trait, Summon Ally, Summon Monster and Burrow. This gives the Warlock Summonable Monsters and Allies for 5 minutes for a discounted cost (-2 points min of 1) (pg 92)
improved their Smarts, looking the improve their casting and Occult skill next Advance. The Tinkerer took more Power Points.
Combat and exploration took an interesting turn. The Warlock/Summoner spent some points and Mind rode an earth elemental to slide around inside the walls of the dungeon, peeking out and looking for targets/guards/monsters. They described the rooms as they went and a rough map was made. The group found an area they wished to explore/attack and headed off to attack.
The SWADE adventure deck reared its head. At the beginning of the session an Uh-Oh card had been drawn. This let the players draw and use a second Adventure card, but the group would be attacked by a strong and dangerous monster out for blood. So a nasty underground battle erupted as the group was headed to their objective, a patrol found them in the halls and mayhem ensued.
I mean that literally. The Death Cleric tried out their new Havoc power, with excellent and bone breaking results. The Tinkerer had a critical failure on their first attack roll of the evening, a funny and disastrous event. Their best weapon was down until an hour of repair time. (Burst flamethrower). They shifted to their Bolt gun and continued fighting, but wanted to leave the area. Several other cards were played. The enemy Necromancer's attack (an extra pointed Bolt spell) was turned into a Critical Failure. This caused a Corruption event for the Necromancer. This did not matter as a Burst from the Warlock ended any issues the necromancer would ever have. An Adrenaline Surge allowed another attack that caused even more mayhem. The Sorcerer was summoning an Attendant every round and causing issues from behind the patrol as a distraction. These Attendants were all combat enhanced to be more effective.
The group was successful but decided to return to the dwarven area to allow the TInkerer to repair his flamethrower. As more enemy approached the Summoner summoned Crocotta after Crocotta, one per round (Summon Monster page 132), These cost 2 points each. He summoned 4 of them. he sent the Crocotta on an attack run. So he had spent 10 points total as a Summoner, 8 of them on Crocotta. These now had fighting d8, and d8+d8 damage. These monsters held back the second wave of attacking bandits and undead, dealing some very good damage against the enemy. They were destroyed, but the delay allowed the party to retreat.
The party is now resting for an hour while the Tinkerer repairs his device, then may rest another hour to regain all their power points spent. Their next move will be to attack the area they first mapped out.
The Warlock/Summoner is planning on spending his 15 points on several Crocotta and some cockatrices. These flying, petrifying death chickens fly at pace 9 and drain a Agi dice with a hit (not even damage). So the Summoner will send in a few of them flying ahead of the party to soften up the enemy. They cost 2 points each with the Summoner discount, 3 with a raised trait (fighting most likely),
A handful of Crocotta will add some muscle to the flying corps . The Warlock will use his Warlock points to fight with. So double classing has given him 30 points to play with in 2 15 point blocks. 15 for the Summoner and 10 for the Warlock and 5 for the Warlock familiar. They are planning to take Power Pool at Seasoned to have 30 points in a single pool, and then they will no doubt Summon a flock of death chickens.
So that is the group as it stands. All casters, all ready to attack the evil guys in their lair, using all sorts of Summoned critters to soften up the enemy. I am waiting to see their faces when I trot out the Dispel AoE on them.
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