Curious if anyone can break this down for me or make sure I am catching the right of this.
shields provide a cover bonus (I’ll use -4 for reference) and an armor bonus if shot through (I’ll use 4 armor). So basically it seems like it’s a mobile piece of cover. The inherent -4 bonus to be hit makes enough sense with standard cover and obstacles, since a player might use a piece of cover a couple times and move on or we call it destroyed, But carrying around a -4 can be a bit much for a simple price of gear (it’s like a deflection spell cast with a raise).
Now I have seen people say “well if you would have been hit except for the cover save you get the armor bonus to your front”. Is that assuming then that if we hit on a natural Raise, we just bypass the shield as well? I guess I am confused on the interaction of a shield as cover and an obstacle in relation to shooting attacks.
I’m have a campaign where a guy using a modern shield in a setting with a lot of ranged, and if I play it fast and just say -4/+4 it’s a significant bonus for picking up shield, and I am
missing something here with how this thing fully interacts with rules.
appreciate any insight folks have.
shields provide a cover bonus (I’ll use -4 for reference) and an armor bonus if shot through (I’ll use 4 armor). So basically it seems like it’s a mobile piece of cover. The inherent -4 bonus to be hit makes enough sense with standard cover and obstacles, since a player might use a piece of cover a couple times and move on or we call it destroyed, But carrying around a -4 can be a bit much for a simple price of gear (it’s like a deflection spell cast with a raise).
Now I have seen people say “well if you would have been hit except for the cover save you get the armor bonus to your front”. Is that assuming then that if we hit on a natural Raise, we just bypass the shield as well? I guess I am confused on the interaction of a shield as cover and an obstacle in relation to shooting attacks.
I’m have a campaign where a guy using a modern shield in a setting with a lot of ranged, and if I play it fast and just say -4/+4 it’s a significant bonus for picking up shield, and I am
missing something here with how this thing fully interacts with rules.
appreciate any insight folks have.
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