This thread is for our interpretation of various Marvel and DC characters early in their carriers. Unless noted otherwise, all characters are Novice and Power Level 2. I'll start!
Gamma Ray Science Guy
The Big Green Bulky Guy
Gamma Ray Science Guy
Attributes: Agility d4, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Academics d12, Athletics d4, Common Knowledge d6, Electronics d12, Fighting d4, Focus d6, Language (English) d8, Notice d6, Persuasion d6, Repair d12, Research d12, Science d12+1, Stealth d4
Pace: 6; Parry: 4; Toughness: 5
Hindrances: Curious, Transformation (custom)
Edges: Connections (The scientific military community.), Super Powers (
Weapons: Unarmed (Range Melee, Damage Str)
Language: Native (native, d8)
Super Powers:
Skills: Academics d12, Athletics d4, Common Knowledge d6, Electronics d12, Fighting d4, Focus d6, Language (English) d8, Notice d6, Persuasion d6, Repair d12, Research d12, Science d12+1, Stealth d4
Pace: 6; Parry: 4; Toughness: 5
Hindrances: Curious, Transformation (custom)
Edges: Connections (The scientific military community.), Super Powers (
Weapons: Unarmed (Range Melee, Damage Str)
Language: Native (native, d8)
Super Powers:
Super Attribute (Smarts d12+2 (6), Spirit d10 (4))
Super Skill (Academics d8 (1), Electronics d12 (4), Repair d12 (4), Research d12 (3), Science d12+1 (2))
Power Set (Hulk form (2) - 28 Super Power Points)
Super Edge (The Best There Is (2))
Super Skill (Academics d8 (1), Electronics d12 (4), Repair d12 (4), Research d12 (3), Science d12+1 (2))
Power Set (Hulk form (2) - 28 Super Power Points)
Super Edge (The Best There Is (2))
The Big Green Bulky Guy
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+3, Vigor d10
Skills: Athletics d6, Common Knowledge d4, Fighting d8, Focus d6, Intimidation d8, Language (Native) d8, Notice d8, Persuasion d4, Stealth d4
Pace: 12; Parry: 6; Toughness: 11(4) - Heavy Armour
Hindrances: Bloodthirsty, Thin-Skinned (major)
Edges: Berserk
Weapons: Unarmed (Range Melee, Damage Str)
Language: English (native, d8)
Super Powers:
Skills: Athletics d6, Common Knowledge d4, Fighting d8, Focus d6, Intimidation d8, Language (Native) d8, Notice d8, Persuasion d4, Stealth d4
Pace: 12; Parry: 6; Toughness: 11(4) - Heavy Armour
Hindrances: Bloodthirsty, Thin-Skinned (major)
Edges: Berserk
Weapons: Unarmed (Range Melee, Damage Str)
Language: English (native, d8)
Super Powers:
Armour (+4, Heavy Armour (8))
Leaping (Vertical Distance - 8", Horizontal Distance - 16" (3))
Speed (x2 pace (2))
Super Attributes (Strength d12+3 (10), Vigor d10 (2))
Super Edges (The Best There Is (2))
Super Skills (Fighting d8)
Leaping (Vertical Distance - 8", Horizontal Distance - 16" (3))
Speed (x2 pace (2))
Super Attributes (Strength d12+3 (10), Vigor d10 (2))
Super Edges (The Best There Is (2))
Super Skills (Fighting d8)
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