Many elements in this, but I think it's better to regroup them into a single thread.
Pace: In a world where doubling your Pace has the same cost, it's way overpriced. The alternative also already exists in the form of the Fleet-Footed Edge, which is even better for the same price (Super Edge). It's only redeeming feature is the +1 modifier to ignore difficult terrain, but for 4 points instead of 3, you can instead fly at a Pace of 12, which does everything Pace+Strider does, but way better for a meager 1 additional point. I would simply remove that power altogether. There are other ways to incease your Pace (Fleet-Footed and Speed), which are just better anyway. The Strider Power, however, is a nice addition, and could also represent someone hovering above ground as well as long legs.
Super Powered Allies: The Sper Powers modifiers for Sidekick and Minions is problematic. There are a lot of Powers and tricks which can be used to break the balance of the game with them. The fact bennies are also shared between the master and the sidekicks also opens up some weird interactions. I don't have obvious solutions to that one, except maybe reminding GMs of rule 0 and make sure they are confortable with flat out refusing some combinations of powers.
Growth: The price tag has been reduced, and the additional abilities when changing scale has been clarified. So a big thank you for that. But I think it isn't enough. +2 Pace, +1 Reach and +1 Wound would be worth less than 3 points all things considered, and the penalties from being Large or bigger is -6 per scale (arguably even worse). That still leaves a deficit of 3 points compared to someone who just invested in Toughness and Super Strength. The solution, I think, is already in the rules, however. The Stomp ability should be expanded. If you allow an attack under a SBT at Large, MBT at Huge and LBT at Gargantuan, ignoring Scale Penalties, I think it would be a nice, unique ability that would lower the impact of scale penalties quite a bit. In addition, melee damage modifiers (like Brawler and the Melee attack Power) should stack as well. I see no reason why they shouldn't.
Pace: In a world where doubling your Pace has the same cost, it's way overpriced. The alternative also already exists in the form of the Fleet-Footed Edge, which is even better for the same price (Super Edge). It's only redeeming feature is the +1 modifier to ignore difficult terrain, but for 4 points instead of 3, you can instead fly at a Pace of 12, which does everything Pace+Strider does, but way better for a meager 1 additional point. I would simply remove that power altogether. There are other ways to incease your Pace (Fleet-Footed and Speed), which are just better anyway. The Strider Power, however, is a nice addition, and could also represent someone hovering above ground as well as long legs.
Super Powered Allies: The Sper Powers modifiers for Sidekick and Minions is problematic. There are a lot of Powers and tricks which can be used to break the balance of the game with them. The fact bennies are also shared between the master and the sidekicks also opens up some weird interactions. I don't have obvious solutions to that one, except maybe reminding GMs of rule 0 and make sure they are confortable with flat out refusing some combinations of powers.
Growth: The price tag has been reduced, and the additional abilities when changing scale has been clarified. So a big thank you for that. But I think it isn't enough. +2 Pace, +1 Reach and +1 Wound would be worth less than 3 points all things considered, and the penalties from being Large or bigger is -6 per scale (arguably even worse). That still leaves a deficit of 3 points compared to someone who just invested in Toughness and Super Strength. The solution, I think, is already in the rules, however. The Stomp ability should be expanded. If you allow an attack under a SBT at Large, MBT at Huge and LBT at Gargantuan, ignoring Scale Penalties, I think it would be a nice, unique ability that would lower the impact of scale penalties quite a bit. In addition, melee damage modifiers (like Brawler and the Melee attack Power) should stack as well. I see no reason why they shouldn't.
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