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  • About the future Fantasy companion

    Hello folks! I know the Fantasy companion is in the works, but do the community knows anything about what would be in it? Since most of the previous companion's content made it into the SWADE corebook, I'm curious. What about the excellent fantasy add-on series by Cyril Ronseaux? Was it any talk about including at least some of that stuff into the official companion perchance?

  • #2
    I think it would be nice to see other fighting-style edges for other than just two-weapon fighting {the least used fighting-style in real life}:

    - Single Weapon {no weapon in off-hand}

    - Two-Handed Weapon

    - Weapon and Shield

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    • Deskepticon
      Deskepticon commented
      Editing a comment
      Those sound like a better fit for the Martial Artist Companion.

    • SeeleyOne
      SeeleyOne commented
      Editing a comment
      Why? They are EXTREMELY common in a fantasy setting.

  • #3
    Several Professional and Racial Edges, magic items and more arcane backgrounds, discussions about building pantheons and other power lists, more races ... these and more are all outstanding things from the SWEX FC to update to SWADE.

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    • #4
      Generally, I think we'll see a lot of what Savage Pathfinder introduced, just with the serial numbers filed off and guidelines for integrating it into a setting.

      Things might include: new racial build options, magic item crafting, new Setting Rules, new Edges & Hindrances, new powers (and epic powers), "silencing" mages (to prevent casting), seige weapons and unique gear, guidelines for dungeon-crawling /hex-crawling, planar traveling...

      There may be things I haven't thought of, but if it included just the above, I'd be satisfied.

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      • paladin2019
        paladin2019 commented
        Editing a comment
        That would be nice, as Pathfinder took 3e in directions I didn't like (though for valid economic reasons for Paizo) which poisoned me on Golarion. I have no interest in Savage Golarion as a result.

    • #5
      Hopefully no classes like SWPF, just loses the feel of SW IMO.

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      • #6
        Class-less-ness was one of the main reasons I like Savage Worlds so much! It would be a pity if they presented it as part of the core system in a supplement.
        Savage Summaries-RAW, with added info from Clint:Combat Actions,Cover,Healing,Using Powers,Grappling,Chases (all SWD)
        Also:Persuasion (SWADE),Better Bosses (SWADE),Handling Illusions (SWADE), Better Combat Rating (system independent)
        And:historical tech levels,generic SW sci-fi tech levels (both system indepdent)

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        • #7
          They might do something like hyper modular “classes” like a cross between Iconic Frameworks in SR and custom supers in the SPC, so you can build out unique “classes” while having defining benefits that grow with the character. Very interested to see what winds up happening.

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          • #8
            I don't think they will do anything like class edges in the Fantasy Companion. That's something specific to a particular setting (SPF) and not something that necessarily translates to Fantasy overall in Savage Worlds. I think there will be a lot of toolkit stuff personally. The idea of the Companions is to provide resources that can be used in any setting in the genre. Copying SPF would be a huge mistake IMO and I seriously doubt they would do that.

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            • #9
              I’m going back to Shane’s comments that the FC will be useful to PFSW owners, but obviously not required, so don’t see the potential for a lot of duplication. Some things like (some) spells are probably good candidates for inclusion; however, while none of us know the terms of the licensing agreement with Paizo, I doubt that it will be possible to play PFSW with just the FC, so I would think the class edges are not likely to appear.

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              • #10
                I have taken the monsters from Pathfinder monster manual and incorporated them into my other fantasy and urban fantasy games and adventures.

                I even plan on using a couple of them in a low powered Rifts game. (I double Toughness and Armor, then it works great.)
                Last edited by Ndreare; 09-28-2021, 07:32 PM.

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                • #11
                  I just don't see why classes are needed for fantasy but not other genres. Maybe just a few lightweight professional edges to cover the abilities that these tropes usually have.

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                  • SeeleyOne
                    SeeleyOne commented
                    Editing a comment
                    I would like them for all genres. Some are easy to use in others without modification, such as Fighter.

                • #12
                  Originally posted by GilDashard View Post
                  I just don't see why classes are needed for fantasy but not other genres. Maybe just a few lightweight professional edges to cover the abilities that these tropes usually have.
                  I like the idea of classes as long as they are balanced so you do not need them. I think Pathfinder is almost there, though the classes are more powerful than a single edge (I think basically as powerful as two), they are not so powerful that your character would be useless without them. Rifts does this by having the MARS which includes a Personal Character Concept so if you do not feel like playing one of the boxed text characters you can go free form.

                  What I do dislike is the idea of being shoe horned into an idea because of something like "wizards do not wear armor" or other trope from D&D that is not representative of either balance or the fiction the games are inspired by.

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                  • GilDashard
                    GilDashard commented
                    Editing a comment
                    I'd rather the armor restriction be added as general rule for the setting that applies to anyone that uses magic. Like an in world explanation like you can't channel magical energy effectively thru metal / thick clothing or it restricts any spells that require movement and adds a penalty for those while verbal only are unaffected. Classes just another level of complications to the system, just use archetypes to create paths to follow if the intent is to make it easy for players to follow a class concept.

                • #13
                  There was a comment about the upcoming FC, either early this year or late last year, that it would include rules for Strongholds, which sounds very interesting.

                  I also think it won't include class Edges. It will, though, probably bring in a lot of the power modifiers from SWPF (and the new SPC).

                  One of things I would like to see is the idea of minor/major items and potions, based on whether the item mimics a power with or without a Raise. Just make the rules explaining that easier to find than in SWPF.

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