Announcement

Collapse
No announcement yet.

Foundry VTT and Extra groups in combat

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • arcanistzed
    replied
    In case you are still looking for a solution for this, I've just released a new Foundry VTT module for this. Check out the showcase here: https://www.reddit.com/r/FoundryVTT/..._early_access/

    Leave a comment:


  • Ndreare
    commented on 's reply
    I think the links expire after 24 hours.

    But glad you where able to find it.

  • steveculshaw
    replied
    Originally posted by Ndreare
    Just so you are aware, there is a very active Savage Worlds community on the Foundry discord server. You can check them out and would likely get answers more quickly.

    Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

    Weird ... that link comes back with an error "Invalid invite. This invite may be expired, or you do not have permission to join"

    I went through a link somewhere on the Foundry site, and do seem to have a connection to it it, including the SWADE sub-section

    I'll see what responses I get there

    Leave a comment:


  • steveculshaw
    replied
    Originally posted by Ndreare
    Just so you are aware, there is a very active Savage Worlds community on the Foundry discord server. You can check them out and would likely get answers more quickly.

    Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.



    Although it is cool to read these threads and see how you are progressing. I myself am trying to get into Foundry to compare it to my roll20 experiences.
    Many thanks ... I've never used Discord, so going to be a learning curve

    Leave a comment:


  • Ndreare
    replied
    Just so you are aware, there is a very active Savage Worlds community on the Foundry discord server. You can check them out and would likely get answers more quickly.

    Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.



    Although it is cool to read these threads and see how you are progressing. I myself am trying to get into Foundry to compare it to my roll20 experiences.

    Leave a comment:


  • steveculshaw
    replied
    Originally posted by blackwingedheaven
    Drag a single token of the extra type onto the map, mark it invisible, then use that one as your initiative character for the mob. Don't bother using the "mark defeated" option in the initiative tracker--just right click the defeated character's token and mark them Incapacitated.
    Nice one ... thanks for the help, much appreciated

    Leave a comment:


  • blackwingedheaven
    replied
    Drag a single token of the extra type onto the map, mark it invisible, then use that one as your initiative character for the mob. Don't bother using the "mark defeated" option in the initiative tracker--just right click the defeated character's token and mark them Incapacitated.

    Leave a comment:


  • steveculshaw
    started a topic Foundry VTT and Extra groups in combat

    Foundry VTT and Extra groups in combat

    Is there anyway to handle monsters as a single group in the Foundry combat tracker?

    The rules have a comment, p.92, about usually a group of extras sharing a single Action Card

    Originally I selected all the tokens on the maps, i.e. both players and the attacking goblins
    But this meant each goblin got a card :-(

    So I tried selecting all the players and just one goblin
    That worked for the single card for the goblins
    But when I selected the "Mark defeated" in the tracker, only one of goblins was marked

    Appreciate this isn't a game-stopper, but the aesthetic of just one of the goblins getting the skull on it is a bit naff

    Alternatively, is there a way to flag one token as "defeated"?
Working...
X
😀
🥰
🤢
😎
😡
👍
👎