In case you are still looking for a solution for this, I've just released a new Foundry VTT module for this. Check out the showcase here: https://www.reddit.com/r/FoundryVTT/..._early_access/
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Foundry VTT and Extra groups in combat
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I think the links expire after 24 hours.
But glad you where able to find it. -
Just so you are aware, there is a very active Savage Worlds community on the Foundry discord server. You can check them out and would likely get answers more quickly.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
I went through a link somewhere on the Foundry site, and do seem to have a connection to it it, including the SWADE sub-section
I'll see what responses I get there👍 1Leave a comment:
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Just so you are aware, there is a very active Savage Worlds community on the Foundry discord server. You can check them out and would likely get answers more quickly.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Although it is cool to read these threads and see how you are progressing. I myself am trying to get into Foundry to compare it to my roll20 experiences.Leave a comment:
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Just so you are aware, there is a very active Savage Worlds community on the Foundry discord server. You can check them out and would likely get answers more quickly.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Although it is cool to read these threads and see how you are progressing. I myself am trying to get into Foundry to compare it to my roll20 experiences.Leave a comment:
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Drag a single token of the extra type onto the map, mark it invisible, then use that one as your initiative character for the mob. Don't bother using the "mark defeated" option in the initiative tracker--just right click the defeated character's token and mark them Incapacitated.Leave a comment:
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Drag a single token of the extra type onto the map, mark it invisible, then use that one as your initiative character for the mob. Don't bother using the "mark defeated" option in the initiative tracker--just right click the defeated character's token and mark them Incapacitated.👍 1Leave a comment:
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Foundry VTT and Extra groups in combat
Is there anyway to handle monsters as a single group in the Foundry combat tracker?
The rules have a comment, p.92, about usually a group of extras sharing a single Action Card
Originally I selected all the tokens on the maps, i.e. both players and the attacking goblins
But this meant each goblin got a card :-(
So I tried selecting all the players and just one goblin
That worked for the single card for the goblins
But when I selected the "Mark defeated" in the tracker, only one of goblins was marked
Appreciate this isn't a game-stopper, but the aesthetic of just one of the goblins getting the skull on it is a bit naff
Alternatively, is there a way to flag one token as "defeated"?
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