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Savage Worlds Super Powers - Rules and Scope of Negation

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  • Savage Worlds Super Powers - Rules and Scope of Negation

    I have a game with a Super Sorcerer casting a Negation Spell. (This power is not in SWADE unless you combine Boost/Lower Trait and Dispel, and twist their intent to match.)

    The listing in SW Super Power Companion 2 reads as follows.

    Negation (4)
    Trappings: Devices, magic, parasitic touch.

    This handy power allows your hero to negate a foe’s Traits (and powers with the Leach Modifier).
    With a successful Touch Attack, the negator chooses a skill or attribute and makes an opposed Spirit roll with the target. Success reduces the Trait a die type for each success and raise (to a minimum d4).
    As an action, the affected character may make a new opposed Spirit roll each turn to shake off the negation. The stolen abilities return automatically if the negator is Incapacitated.

    Modifiers
    • Full Spectrum (+5): The character affects all of the target’s Traits (or powers if he also has Leach) instead of just one.
    • Leach (+5): The negator can negate a power instead of a Trait. If the target character is more powerful than the negator (GM’s call, but generally has more Power Points), he adds +2 to his Spirit roll to resist.

    Here's my question for general comment.

    So a Hero spends the 14 points for this power to negate everything and attacks another super with multiple powers. They then succeed in the Opposed Spirit check with a raise(s).
    1. Does he affect all powers equally or is it like with the opening description , where a Hero "Success reduces the Trait a die type for each success and raise" or in the case of powers, one power per success and raise?
    2. Per Full Spectrum the character affects all Traits/Powers. But I take this to mean that rather than targeting a single Trait or Power that the Hero has to chose to target prior to an attack. It instead allows the scatter gun effect and can hit all powers with the possibility of knocking out multiple powers based on success and raises. Meaning the Hero targets their adversary with a Full Spectrum Leach attack, hitting all powers equally. But depending on the Success and Raise amounts, will only actively Negate an equal number of powers.
    Example: The Leach a super villain with Full Spectrum Leaching and Negation powers, who can attack with power by touch or at range 12". He attacks our hero Super Dave. Super Dave has Invulnerably, can Fly, has Super Strength and Super Speed. He also has an Electric Blasts as a ranged attack from his hands, and has a Electric Shock melee attack. As added powers he has Resistance to Electracy and Mind Control. (So Super Dave has roughly 8 powers), he also has a weakness for water which also acts like a Negation (Effectively he is Anemic to water in regards to his powers. They seem to have removed Limitations and Vulnerabilities from SWADE).
    The Leach hits Super Dave and succeeds with his attack with two raises.

    So, are 3 powers or all powers negated?

    The way I ruled this in my game was every power was targeted but only random powers were negated to a maximum of 3 powers.

    Or should I have ruled to roll against all powers separately? Maybe only affect a maximum of 3 powers in doing this?

    Do you think this is correct or that every power is shut down and the Hero will just have to rely on Spirit rolls in order to overcome the Negation?

    Your thoughts will help a lot.
    Last edited by r0bperry; 10-18-2020, 04:36 AM.

  • #2
    Originally posted by r0bperry View Post
    So a Hero spends the 14 points for this power to negate everything and attacks another super with multiple powers. They then succeed in the Opposed Spirit check with a raise(s).

    Does he affect all powers equally or is it like with the opening description , where a Hero "Success reduces the Trait a die type for each success and raise" or in the case of powers, one power per success and raise?
    A super with both Full Spectrum and Leach who succeeds at the opposed Spirit roll would Negate all of the target's powers.

    Per Full Spectrum the character affects all Traits/Powers. But I take this to mean that rather than targeting a single Trait or Power that the Hero has to chose to target prior to an attack. It instead allows the scatter gun effect and can hit all powers with the possibility of knocking out multiple powers based on success and raises. Meaning the Hero targets their adversary with a Full Spectrum Leach attack, hitting all powers equally. But depending on the Success and Raise amounts, will only actively Negate an equal number of powers.
    Nope. The Leach modifier doesn't function off a "per success and raise" paradigm like the parent power does. Leach targets a power and shuts it off, regardless if the power had 2 levels or 10 levels. Combined with Full Spectrum, all powers get shut off with a success. That's the benefit of dumping +9PP into your power.


    They seem to have removed Limitations and Vulnerabilities from SWADE).
    Not true.
    First off, this is an erroneous claim since you need to compare Deluxe Edition to Adventure Edition to determine what was "removed." Material in the Companions is ancillary; otherwise you could claim that SWADE removed siege weapons, Gravity rules, and cyberware.

    But "limitations" were actually added (or rather codified) in Adventure Edition. Limiting power Trappings now has a mechanical effect (e.g., PP reduction).

    "Vulnerability" is not a thing. You have Allergy, Phobia, and Weakness in the SPC ruleset. In SWADE, Environmental Weakness is a Negative Racial Ability, Phobia is still a Hindrance, and Allergy can simply be a clever Trapping of Phobia.

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