The book is coming together very nicely, and should be an excellent final product. Here are a few minor issues that I hope can get addressed.
Pg 12: Android - "The example here mimics humans in most ways and can generally pass for them when desired (and not examined by a physician)." Later - "OUTSIDER (Major): Androids subtract 2 from Persuasion rolls when interacting with anyone besides other androids, and have no legal rights in most areas (they’re generally considered property)." If not discernible by casual inspection, then how and when does Outsider get applied?
Pg 18: "Bite (1): The race has fangs that cause Strength+d4 damage" and Pg 19: "Horns (1): The being has a horn or horns that cause Str+d4 damage", which cost 1 Point. VS.
Pg 18: "Claws (1): The race has claws that cause Str+d4 damage," which costs 2 points. Same exact effect as Bite and Horns, but costs twice as much. Misprint? Should the Value listed for Claws be "1/2/3"?
Pg 23: Blind - any limitations to the free Edge, such as Rank or other qualifications? None are mentioned.
Pg 55: Gear - "Purchase up to $500 worth of equipment." The starting funds in a game are not always $500, and can also be modified by Edges or spending Skill points. Perhaps restate as something like, "Purchase up to your starting funds worth of equipment."
Pg 75: M-16 - the "20/30" under Shots is not explained. Add to Notes?
Pg 95: Incapacitation - "If Incapacitated by damage or injury, he must make an immediate Vigor roll:" Is the roll modified by Wounds or not?
Pg 100: Disarm - "The attacker must first hit the object or the opponent’s limb or hand (see Called Shots on page 98)." Hitting objects is under Breaking Things, also on pg 98. Reference should be added. Also, should there be a Scale Modifier for hitting weapons and other held items?
Pg 101: Ganging Up - "Each additional adjacent foe (who isn’t Stunned)..." Do Shaken foes now add to Gang Up? It only lists Stunned foes as being excluded.
Pg 117: Attacks - how does Scale figure into attacks on vehicles?
Pg 155: Barrier - "DAMAGE (+1): The barrier causes 2d4 damage to anyone who contacts it." Does Damage replace Hardness, or apply additionally? If it stacks, there should be a modifier to remove Hardness; a wall of fire should not be a physical barrier in most cases.
Pg 198: Running the Game - "You might have to track a few Wild Card villains’ Wounds, but other than that, the foes are up and acting normally, Shaken, or removed from play." I'm not sure this is strictly true, since there are now a half-dozen or more statuses to keep track of: Shaken, Stunned, Bound, Entangled, Distracted, and Vulnerable, at the very least.
Regards, Gordon
Pg 12: Android - "The example here mimics humans in most ways and can generally pass for them when desired (and not examined by a physician)." Later - "OUTSIDER (Major): Androids subtract 2 from Persuasion rolls when interacting with anyone besides other androids, and have no legal rights in most areas (they’re generally considered property)." If not discernible by casual inspection, then how and when does Outsider get applied?
Pg 18: "Bite (1): The race has fangs that cause Strength+d4 damage" and Pg 19: "Horns (1): The being has a horn or horns that cause Str+d4 damage", which cost 1 Point. VS.
Pg 18: "Claws (1): The race has claws that cause Str+d4 damage," which costs 2 points. Same exact effect as Bite and Horns, but costs twice as much. Misprint? Should the Value listed for Claws be "1/2/3"?
Pg 23: Blind - any limitations to the free Edge, such as Rank or other qualifications? None are mentioned.
Pg 55: Gear - "Purchase up to $500 worth of equipment." The starting funds in a game are not always $500, and can also be modified by Edges or spending Skill points. Perhaps restate as something like, "Purchase up to your starting funds worth of equipment."
Pg 75: M-16 - the "20/30" under Shots is not explained. Add to Notes?
Pg 95: Incapacitation - "If Incapacitated by damage or injury, he must make an immediate Vigor roll:" Is the roll modified by Wounds or not?
Pg 100: Disarm - "The attacker must first hit the object or the opponent’s limb or hand (see Called Shots on page 98)." Hitting objects is under Breaking Things, also on pg 98. Reference should be added. Also, should there be a Scale Modifier for hitting weapons and other held items?
Pg 101: Ganging Up - "Each additional adjacent foe (who isn’t Stunned)..." Do Shaken foes now add to Gang Up? It only lists Stunned foes as being excluded.
Pg 117: Attacks - how does Scale figure into attacks on vehicles?
Pg 155: Barrier - "DAMAGE (+1): The barrier causes 2d4 damage to anyone who contacts it." Does Damage replace Hardness, or apply additionally? If it stacks, there should be a modifier to remove Hardness; a wall of fire should not be a physical barrier in most cases.
Pg 198: Running the Game - "You might have to track a few Wild Card villains’ Wounds, but other than that, the foes are up and acting normally, Shaken, or removed from play." I'm not sure this is strictly true, since there are now a half-dozen or more statuses to keep track of: Shaken, Stunned, Bound, Entangled, Distracted, and Vulnerable, at the very least.
Regards, Gordon
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