Announcement

Collapse
No announcement yet.

Setting rule im thinking of

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Mogge
    started a topic Setting rule im thinking of

    Setting rule im thinking of

    Hi all,
    A long time GM and player of SW, never really re-registered after the reset of this forum. But lurked around daily though.

    Im thinking of a setting rule in my games and I wanted to hear if you think its fair and if there are some things I might have missed considering.

    A Cruel World
    Once per session the GM may activate one of your Hindrances, often at an unconveniant place or situation.
    This can only happen once and the player will be rewarded with 2 Bennies.

    Of course there would be some more fluff-text, but I didn´t want to confuse with that but to be more precise to the point of this Setting rule.

    Best regards.

  • Deskepticon
    commented on 's reply
    Also, players not invoking their drawbacks are losing out on bennies, so that’s a balancing factor right there.
    It doesn't follow as a "balancing" factor since the character has already received bonus points. If they used the points to bump Vigor or Fighting, they are receiving a benefit everytime they go into combat. If they never suffer any drawback from their Hindrances, there is a measurable imbalance before any consideration of a Benny is brought up.

    I understand this is a circumstantial case, but its one I have personally experienced.

  • ValhallaGH
    commented on 's reply
    If the hindrance isn't hindering then it doesn't rate a benny. That's long established.
    Really.
    No, really.

  • Mogge
    replied
    A lot of replies and also im glad im not the only one pondering about hindrances.
    Maybe be a harder GM is a must, and only give out bennies from hindrances will make the players act out on their hindrances more often during times that matters.
    Sometimes I wish there was something RAW that allowed the GM to activate a hindrance though.

    Leave a comment:


  • Oneiros
    replied
    paladin2019 Think I agree with you that the game is built with the expectation that players take those hindrances for the bump up front, not that hindrances themselves will always come into effect. Also, players not invoking their drawbacks are losing out on bennies, so that’s a balancing factor right there.

    My problem is players invoking hindrances at times it won’t really be an inconvenience to them, trying to get a Bennie with no risk.

    Next game I run, I’m going to hand out hindrance cards to players. Purpose is twofold: one, as a physical reminder of hindrances, and two, it’s traded in for a Bennie so they can only invoke a given hindrance once per session. I’m still going to reserve the right to refuse the card and not hand out a Bennie if the hindrance doesn’t create any real problem for the character at that moment

    Leave a comment:


  • paladin2019
    commented on 's reply
    I argue, rather, that the game is designed with the expectation that players will load up on the full 1 major and 2 minor hindrances and the attendant build points and that the "hindrance" is in not invoking it and gaining the benny.

  • blusponge
    replied
    Originally posted by Mogge View Post
    Hi all,
    Once per session the GM may activate one of your Hindrances, often at an unconveniant place or situation.
    This can only happen once and the player will be rewarded with 2 Bennies.
    I would just take a page from 7th Sea or Witch Hunter. I wouldn't limit it to a single time (maybe once per scene if I want to tie my hands). Then I'd play it one of two ways:

    Adversarial GMing: I activate your Hindrance and give you a benny for your trouble.
    Cooperative GMing: I offer you a benny to suffer the effects of your Hindrance. If you don't accept it, *I* (the GM) get to keep the benny.

    Either way makes for some fun play.

    Tom

    Leave a comment:


  • ValhallaGH
    replied
    Originally posted by Deskepticon View Post
    I've personal had players that simply refused to evoke Hindrances.
    Every player I've had do this has watched their character die because they lacked Bennies to salvage those key moments when the dice were against them.
    I've discovered it to be a self correcting problem. But I realize my experiences are not universal.

    Leave a comment:


  • Deskepticon
    replied
    This is why I have a love/hate relationship with Hindrances.

    The thing is, Hindrances are not exactly drawbacks, mechanically speaking; they are actually net benefits. A character takes a Hindrance and immediately gets a bonus point or two to offset it. If the player never evokes their Hindrance, they still have whatever benefit they gained from that bonus point. If they do evoke their Hindrance, they stand a good chance of earning a Benny.

    The game is designed assuming the players' Hindrances will come up as often as their Edges or skills. When they don't, it's almost like giving the players a free advance or two.

    Some solutions I've seen ranged from bribing the player to offering to give-up a GM Benny... or use a Fates-style Compel rule.

    I've personal had players that simply refused to evoke Hindrances. Makes me wish the rule was changed so that Hindrances didn't provide bonus points up-front, but instead offered a temporary in-game benefit only once the Hindrance is invoked.

    Leave a comment:


  • ValhallaGH
    commented on 's reply
    By the rules, the only hindrances a GM can "compel" into the session are those with an external element. Phobias, enemies, etc.
    Stuff like Heroic, Overconfident, and even Arrogant or Bloodthirsty, are choices players make about how the character acts and reacts to a specific scenario.

  • Vinzent
    replied
    Originally posted by Mogge View Post
    ZenFox42 well they tend to act out on them when it matters the least. So this way they get use of them in more inreresting ways. At leat it is so in my head.
    If the hindrances doesn't cause the character problems, then it's not acting as a hindrance and does not gain a benny reward. The reward is specifically for players that opt in to making life difficult. GMs can choose to compel the character's hindrances, and should, during a game.

    Leave a comment:


  • Mogge
    replied
    I will use the reminding with them insteadt. Thanks all for helping me here. Really appretiate it!

    Leave a comment:


  • ValhallaGH
    replied
    Welcome to the forum! (Belated but genuine.)

    Originally posted by Mogge View Post
    ... I really want them to be ready to act out on the hindrances in situations that matters more.
    I've found that reminding players of their hindrances, while holding up a benny, has this effect. Players generally get bored with characters that are too much like themselves - being reminded of who the character is and what the character is about is often enough to get them to do something more interesting and in keeping with hindrances.

    Your proposed setting rule will probably have an overall negative result. Instead of Hindrances being a player choice, with interesting narrative effects, this rule turns them into a "Gotcha!" that the GM can throw into any scene to screw with the players and stymie their efforts.

    Leave a comment:


  • BrianGM
    replied
    The FATE game systems allow the GM to do what's called a Compel, where you offer the player a Fate chip to act out one of their traits (when it might put them in a lurch). The player can refuse, however. This doesn't get you all the way to "forcing" them to do it, but is a middle ground where you offer a reward for playing up their Hindrances in places where it would hurt them. Good roleplayers should be playing up their Hindrances and getting Bennies anyway, but Compelling might be a way to "remind" them they have an applicable Hindrance in a particular situation.

    Leave a comment:


  • Mogge
    replied
    DoctorBoson I was thinking about like Big mouth. But perhaps im better off talking with my players about acting out their hindrances more.
    BrianGM Yeah with the new edition there are more stuff they would want to do with bennies.
    Perhaps I have been overthinking this, but I really want them to be ready to act out on the hindrances in situations that matters more.

    Leave a comment:

Working...
X