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(unofficial) realms of cthulhu swade conversion

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  • (unofficial) realms of cthulhu swade conversion

    I'm converting RoC and while most things don't need any changes I am posting this to see if I could get some help with updating the setting. If you'd like to help flesh it out or if you see any changes that need to be made please post below. Of special note I haven't found any good vehicle or ship conversion guides. UPDATE: There is now an official vehicle guide https://www.peginc.com/store/savage-...ide-pdf-swade/


    "Realms of Cthulhu" is owned by "Reality Blurs", the following text highlights the differences in the rulebook with the newer edition of "Savage Worlds".
    Vehicles conversions were created before the official Vehicle Guide.


    REVISIONS OF CTHULHU
    • Use of Guts skill is a setting rule. (If really not wanted you can use just the Spirit die)
    • Use the Injury Table on SWADE pg 95
    • Charisma has been removed as a derived stat
    • New Optional Setting rule to have Madness penalties only effect mental actions.
    New Skill
    Guts (Spirit): Guts is a skill that indicates your level of willpower against fear. It is setting specific skill where overcoming horrific sights are a major element of characters and story.

    Character Creation
    All investigators are human and begin with one free Edge.

    Your investigator begins with a d4 in each of the five basic attributes: Agility, Smarts, Spirit, Strength, and Vigor. Distribute 5 points among them in any way you wish. Raising an attribute one die type costs 1 point, and you may not raise any attribute above d12.

    Skills
    * Athletics, Common Knowledge, Notice, Persuasion, & Stealth all start at d4 for free.
    * You have 12 points to put into these or any other skills.
    * Each die type costs a 1 point up to and equal to the linked attribute; then 2 points per step after that.

    Derived Statistics
    * Pace is 6”. but may be changed by Edges or Hindrances.
    * Parry is equal to 2 plus half your Fighting.
    * Toughness is equal to 2 plus half your Vigor.
    * Sanity is equal to 2 plus half your Spirit minus Corruption. This is your investigator’s mental toughness.
    * Corruption This attribute tracks the dark toll that continued contact and knowledge of the unspeakable extracts from the soul of every man. It begins at 0 and increases by 1 for each die type increase of Knowledge (Mythos).

    Hindrances
    You may take up to 4 points of Hindrances in any combination of major (2) or minor (1). If you do so, you may use them to gain one of the benefits below.

    For 2 Hindrance Points you can:
    * Raise an Attribute a die type
    * Choose an Edge.

    For 1 Hindrance Point you can:
    * Gain another skill point
    * Gain additional monies equal to double your starting funds

    Nearly all the Edges and Hindrances listed in the Savage Worlds rulebook are available to your investigator. Check the Setting Rules section for exceptions. Skills, Hindrances, and Edges unique to Realms of Cthulhu are found within these pages.


    VEHICLES
    1890s
    * Horse and Buggy: Driving, Size 3, Handling -2 Top Speed 16, Toughness 6, Crew 1+3, Cost $100-200
    Includes two draft horses, tack, and a standard 2 seat top buggy. The 4 seat capacity can be had by adding $50 for a canopy surrey (open air) or $100 for a canopy carriage (closed).

    * Horseless Carriage: Driving, Size 3, Handling -2, Top Speed 10, Toughness 6, Crew 1+1 / 1+3 , Cost $3000
    Generally steam driven, but occasionaly gasoline driven. A successful Driving roll must be made to start up a horseless carriage in a hurry, as these vehicles were quite temperamental.

    Alternative Means of Travel
    * Dog Sled
    * Rickshaw

    Watercraft
    * Canoe, Raft , or Rowboat: SWADE Rowboat, Cost $8+
    * Junk: Boating, Top Speed 8, Handling 0, Toughness 8(1), Crew 1+4, Cost $250
    * Luxury Yacht
    * Riverboat
    * Schooner

    1920s
    * Bucket O' Bolts: Driving, Size 3, Handling -1, Top Speed 50, Toughness 8(2), Crew 1+3 Cost $300
    Roll a d6 at the start of each game week. On a result of 5+ your vehicle suffers a mechanical breakdown. Repairs require 2d6 days (unless parts are readily available or able to be salvaged) and cost $5d6.

    * Coupe: Driving, Size 4, Handling +1, Top Speed 70, Toughness 10(3), Crew 1+3, Cost $350
    * Limousine: Driving, Size 4, Handling -1, Top Speed 80, Toughness 12(3), Crew up to 1+5 depending on model, Luxury features Cost $10k
    * Luxury Car: Driving, Size 4, Handling 0, Top Speed 120, Toughness 10(2), Crew 1+4, Luxury features, Cost $15k
    * Roadster: Driving, Size 4, Handling +2, Top Speed 130, Crew 1+2 / 1+2 with rumble seat, Cost $5k
    * Sedan: Driving, Size 4, Handling 0, Top Speed 100, Toughness 10(2), Crew 1+3 / 1+4 with rumble seat, Cost $800
    * Truck: Driving, Size 4, Handling 0, Top Speed 50, Toughness 10(2), Crew 1+3, When fully loaded Top Speed is reduced to 30, Cost $600

    Motorcycles
    * Fast Motorcycle: Size 4, Handling +1, Top Speed 100, Toughness 8, Crew 1, 50% chance uncalled shots hits rider, Cost $450
    * Touring Motorcycle: Size 4, Handling +1,Top Speed 70, Toughness 8(2), Crew 1+1, 50% chance uncalled shots hits rider, Cost $300

    Watercraft
    * Canoe, Raft , or Rowboat: SWADE Rowboat, Cost $25+
    * Junk: Cost $250
    * Luxury Yacht: Cost $60k
    * Riverboat: Cost $450
    * Speedboat: SWADE Cost $2k

    Modern
    Contemporary vehicles come in a variety of styles and kinds. Most cars made after 1990 have air bags standard.
    * Compact: SWADE
    * Mid-Sized: SWADE
    * Luxury Car: Driving, Size 4, Handling 0, Top Speed 120, Toughness 10(2), Crew 1+4, Luxury features, Cost $ ???
    * SUV: SWADE Sports Utilitiy Vehicle
    * Sports Car
    * Semi-Trailer Truck

    Motorcycles
    * Street Bike
    * Dirt Bike

    Watercraft
    * Rowboat SWADE
    * Cigarette Boat
    * Small Yacht SWADE
    Last edited by zombielord; 04-26-2020, 01:39 AM.

  • #2
    Welcome to the Forums!

    If you haven't already, be sure to familiarize yourself with the Forum Rules, particularly Rule #3 about posting conversions. I'm not here to police your activity, just to inform you.

    With that said...

    I would not use the Guts skill. It's a relic of a bygone age and doesn't really fit into SWADE's attribute/skill paradigm, where skills are "active" and attributes are "reactive." Guts functions as a reactive roll, and is better represented by the Spirit attribute. Also, including Guts makes it a "required skill" and comes off feeling like a tax.

    You'd probably be better off taking a little time to expand the Fear rules instead... maybe finding an inventive new way to integrate Sanity. You can offer a couple new Edges to stave off the worst effects.

    Use the Injury Table on SWADE pg 95
    The Injury Table is a normal part of the damage system. Did you mean the Gritty Damage setting rule on page 139?

    Gain additional monies equal to your starting funds
    Just to clarify, you gain additional monies equal to double your starting funds (so 1000 in a typical game). See here.
    Last edited by Deskepticon; 01-21-2020, 05:39 AM. Reason: Fixed some unclear phrasing

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