Announcement

Collapse
No announcement yet.

Need information for running a Post Apocolypse Savage Worlds Game

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Need information for running a Post Apocolypse Savage Worlds Game

    I am looking for some advice on running a scenario where opposing sides have armored vehicles.

    I was considering the time needed for turret rotation, and was planning on applying a one turn (6 seconds) cost for each 90 degrees of rotation for a powered turret and a one turn cost for every 15 degrees of rotation for hand-cranked turrets. Does this seem reasonable?

    Once the turret is in the correct location, gunner sighting was also going to take one turn. I'm worried that this may be too short a time for site the weapon, so I was hoping for some feedback.

    As for switching between the main gun and the coaxial machine gun, this would also take a full turn. I view it as much more time consuming that dropping a hand weapon and drawing another.

    Finally, can someone recommend an armor factors for the following: Sandbagged wall, metal door, metal-clad door, brick wall, concrete wall, concrete wall with steel reinforcement, jersey wall, and walls made of railroad ties.

    Thanks in advance for any suggestions you may have.
Working...
X