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Weird Scientists; do they Need the Artificer Edge in Order to Tinker Power Points?

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  • PEGClint
    replied
    Originally posted by kronovan View Post
    Just as the topic says, can a Weird Scientist tinker up to 5 power points per action for their devices, in the same way another arcane background with the Artificer edge can?
    Or would a Weird Scientist also need to acquire the Artificer edge in order to be able to tinker?
    It's clear to me that a Weird Scientist would need the Artificer edge in order to be able to give one of their devices to an ally, but not so clear if the ability to thinker power points for devices is only unlocked with Artificer.
    Tinkering would have no effect without the Artificer Edge. It allows reassigning up to 5 PPs between an arcane device and the creator's pool.

    The Trappings of Weird Science require an item, but as noted <italics added>, "the Power Points — come from the inventor so he must be the one to activate it." So all of their powers are activated from the character's own pool of PPs, they aren't committed to specific items like an Arcane Device from the Artificer Edge.

    Essentially, a Weird Scientist "tinkers" with their own powers freely since they can use their pool of PPs for whichever power they want to activate at the time.

    Hope that helps and clarifies.

    Leave a comment:


  • Weird Scientists; do they Need the Artificer Edge in Order to Tinker Power Points?

    Just as the topic says, can a Weird Scientist tinker up to 5 power points per action for their devices, in the same way another arcane background with the Artificer edge can?
    Or would a Weird Scientist also need to acquire the Artificer edge in order to be able to tinker?
    It's clear to me that a Weird Scientist would need the Artificer edge in order to be able to give one of their devices to an ally, but not so clear if the ability to thinker power points for devices is only unlocked with Artificer.
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