So I'm looking at building a Mind Melter. It's a character I've always wanted to play but in SR 1.0 they were so MEH I never tried it. In the current edition they are much improved so I'm wanting to give them a shot. Anyway I have the Tomorrow Legion field manual and in it there is a Iconic edge for Mind Melters called Bio-Manipulation. When using certain powers like blind, confusion, lower trait, silence, sloth, slumber or stun you can cause fatigue IF getting a raise and IF they don't fail to resist they take an level of fatigue which can incapacitate.
Of course it occurs to me I am not sure how many levels of fatigue it takes to incapacitate an Extra. I did a search through the core rules and came up empty so I'm not sure if it would be one or three. If it were one that would make it a good way to quickly and quietly incapacitate a group of Extras. That would make this power a lot more useful in my estimation.
Of course it occurs to me I am not sure how many levels of fatigue it takes to incapacitate an Extra. I did a search through the core rules and came up empty so I'm not sure if it would be one or three. If it were one that would make it a good way to quickly and quietly incapacitate a group of Extras. That would make this power a lot more useful in my estimation.
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