Announcement

Collapse
No announcement yet.

Coalition Retribution? *Old School help please

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Coalition Retribution? *Old School help please

    I am looking for feedback on what would be the CS retribution for a company getting wiped out?

    Specifically the CS knows an object (find out on site it is a failed X-ray satellite) fell from the sky and there are other interested parties investigating. They send a company (40 skelebots, 32 soldiers, 1 APC, 2 Skull Walkers, 8 Psi-Battalion).

    This all happens in the CS claimed wilderness at a well known sort of super truck stop. (Like a Pilot or Flying J juiced up). The Legion units in play eliminate the CS force in a long drawn out battle, by some lucky shots on the Skull walkers the GB eliminated the big threat. But the CS had radio contact with their superiors during the battle until the APC was captured (last).

    How long would a CS response take?

    Would the response be 1 on 1 versus the TL teams that took them down, or against Baxter Springs (the super truck stop that housed them). I want the most RP accurate response because one of my players is really into old school Rifts.

    The players will be returning to town about 6 to 7 hours after the battle, what response will they find, will the CS even care about the loss of 150,000,000 credits of gear and loss of 20 men?



    Edited in picture for relative location compared to potential reinforcements for TL or CS.
    Attached Files
    Last edited by Ndreare; 03-26-2020, 07:54 PM.

  • #2
    Two viable responses; One, send double or triple the old response if they are in the field and available. If not, scramble a few Talons from the nearest Airbase and bomb the the place with their 150 mini-missiles EACH from high altitude, and send in some long range missiles as first strike for the glitter boy and the captured APC. "it's ours or its rubble." As a bit of a warning, before the Talons would bomb the place, they send out a very short warning to all CS soldiers in the area to evacuate. "Sierra Foxtrot Seven inbound. All Friendly forces advised to retreat to friendly lines. Bombardment authorized. Danger Close." It would play on all working CS communications that are considered active. After all, if there are soldiers on the ground trying to work against the enemy, you want to give them a chance to run. This also allows players to figure out the better part of valor, evacuate people (it's not a CS settlement, right?), and then watch as you rain utter hell down on the site from a very safe distance. They carry 4 to 6 heavy missiles so you can target armored units from range, and then unload the mini-missiles. Stats are in Coalition War Campaign, but all you really need is rate of fire. Ranges are on the missiles themselves. They are also piloted by Aces, so with STS, they should be able to fire from the Longest range with no or next to no penalty (maybe size difference).

    Comment


    • #3
      My internal bias was to say they simply drop a couple giant missiles and blow up the place. This would set a good example to others not to screw with the CS.
      But I do not know how petty the CS forces are meant to be. Also response time to a place is something I had no guidance on.

      I like your approach mini missiles are cheaper.

      Comment


      • #4
        Keep in mind that the Coalition is supposed to be pretty spread thin, and a lot of their frontier forces are low on some munitions, as stockpiles are recovering from the Tolkien campaign. They may try something a bit more measured, if only to conserve supplies. Perhaps, a scout team enters the area to spot for the airstrike first.

        Comment


        • #5
          Originally posted by nanoboy View Post
          Keep in mind that the Coalition is supposed to be pretty spread thin, and a lot of their frontier forces are low on some munitions, as stockpiles are recovering from the Tolkien campaign. They may try something a bit more measured, if only to conserve supplies. Perhaps, a scout team enters the area to spot for the airstrike first.
          See this is the type of information I do not have.

          I do not know what level of forces are available or what investment they would be willing to make in order to stop repeat actions. So scorched earth is expensive, but it sends a very clear message. Meanwhile assassin team is cheaper, but it is less fun as a player to have assassins shooting your characters in the head with the drop.


          AS I said above, one of the players has very strong feelings and incredible knowledge of the original rifts. So I am trying to strike that perfect note of "What would the CS do".

          Comment


          • #6
            A retribution death squad could work. It would be a team of grunts and such that hit the settlement after the adventurers have left.

            Comment


            • #7
              It is true the CS is dealing with a relative shortage of gear and some munitions - and that frontier bases will be reduced (it's why Arkansas is using old gear). But they don't keep SF-7 Talons at frontier bases. They don't have to. they are high altitude capable ground attack craft that are deployed in small squadrons. Chi-Town has the most, but it's reasonable they have a few in most states - including Chillicothe and Fort Jericho (two points near your location; near in terms of supersonic jet). Still they need a team on the ground guiding them. But that's four guys, max. Probably all mounted on hovercycles or in a hoverjeep (like the old school AFC-101 Command Car/Platform). Those guys can be deployed from a nearby unit, oversee the erasure of the site and even wait to see the PC's reaction if you want - follow them and possibly have a repeat performance sometime later.

              Comment


              • #8
                if they are legion units, remember the long term response as well. The CS might not be in a position to wipe out the unit in question, but the long term damage to their "relations" with legion forces will suffer greatly. Legion forces always starting out as "hostile" in social dynamics & other encounters with CS soldiers will cause lots of problems later on. Especially if that team is identified by names & or faces.

                Comment


                • #9
                  Originally posted by Ndreare View Post
                  AS I said above, one of the players has very strong feelings and incredible knowledge of the original rifts. So I am trying to strike that perfect note of "What would the CS do".
                  One piece of advice. Let the player know that your game may deviate from historical canon. After all, it is your game and secondly no-one needs that held over them.

                  Another option is not to have a direct immediate response, let them sweat about it and think they got away with it. Send in a small crack recon squad to track them back and cause problems further down the line

                  Comment


                  • #10
                    Personally I like two responses;

                    1) Reprisals against the town, maybe an occupation force is sent in or a they conduct a purge. It's mainly a human community so bombing it to heck seems like overkill for even the CS

                    2) A Vendetta Squad that hunts the culprits (players) and causes them all manner of trouble at inconvenient times.

                    The CS always has the "lay waste" option but dying from a bomb at 30,000 feets seems un-fun from an RPG perspective. It's like "rocks fall, everyone dies" .

                    VV
                    Last edited by Venatus Vinco; 03-29-2020, 07:24 PM.

                    Comment


                    • Ndreare
                      Ndreare commented
                      Editing a comment
                      I would not hit the players from a "rocks fall" scenario. I was thinking the retaliation against the town for the to witness when they arrive.

                      Obviously you are familiar with the scenario so maybe you have an idea of how the CS from Comanche will respond?

                  • #11
                    Originally posted by Ndreare View Post
                    I am looking for feedback on what would be the CS retribution for a company getting wiped out?

                    Specifically the CS knows an object (find out on site it is a failed X-ray satellite) fell from the sky and there are other interested parties investigating. They send a company (40 skelebots, 32 soldiers, 1 APC, 2 Skull Walkers, 8 Psi-Battalion).

                    This all happens in the CS claimed wilderness at a well known sort of super truck stop. (Like a Pilot or Flying J juiced up). The Legion units in play eliminate the CS force in a long drawn out battle, by some lucky shots on the Skull walkers the GB eliminated the big threat. But the CS had radio contact with their superiors during the battle until the APC was captured (last).

                    How long would a CS response take?

                    Would the response be 1 on 1 versus the TL teams that took them down, or against Baxter Springs (the super truck stop that housed them). I want the most RP accurate response because one of my players is really into old school Rifts.

                    The players will be returning to town about 6 to 7 hours after the battle, what response will they find, will the CS even care about the loss of 150,000,000 credits of gear and loss of 20 men?



                    Edited in picture for relative location compared to potential reinforcements for TL or CS.
                    For starts, the object in question "falling from the sky" and what the CS knows about it will determine their response. If they even suspect it might be a 'satellite' then there are few missions the CS would consider this level of priority.

                    To explain, no major empire on Earth can fly something above 60,000 ft without it being annihilated. Most major empires like the CS and NGR have tried to reach space, multiple times, and multiple times their efforts are wiped out in the blink of an eye, regardless of anything they try. That's because the Earth is surrounded by pre-rifts killer satellites that are maintained and enforce. Anything crosses that 60,000 threshold is vaporized.

                    So with that said, how very important do you think it is to the CS to get their hands on an object potentially a satellite so they can better understand the dilemma of reaching space and having their own satellites in place? Just think of how important a satellite today is to military, the surveillance, communications, weapon platforms and just the awareness of what is happening all around the world, let alone identifying what and who is around the CS's turf but seeing what is happening globally which is completely cut off from them and everyone else. The power of what a satellite can do for a nation as well as magnifying its force equation drastically.

                    Then there is the part of your timeline, as in when are you playing? So if you are going with the standard P.A. 109 that Tomorrow Legion starts in, which is after the Tolkeen war in the same year and after Prosek offering CS citizenship to "ANY" human to rebuild ranks, which also didn't just rebuild ranks, it swelled them beyond anything they could have expected and I would think they have a much larger personal pop than ever before, but they would suffer from mass inexperienced and poorly trained troops at the moment and gear would be thin. That is partly why the 'CS Frontier' has older version of tech and gear, but also because they are at the bottom of the list of trusted CS zones.

                    Now the major tool the CS has really embraced and utilizes is air power. They would be able to send a patrol / squadron of Samas and Skycycles to the area relatively fast, especially since it is inside CS turf and every major city / major outpost will have them, not to include this area is close enough to major airbases that it wouldn't take the CS long to also get a Deathhead transport and escort onsite within 1-3 hours. That same transport if you know anything about them are huge, so thrown in lots of grunts, power armor troops, robot power armor and APC/Tanks.

                    This is something I would think the CS would easily warrant sending in a Deathshead transport with air patrols to lock down the area, acquire this 'satellite' to get it back to a main base like Chi Town for study, and they would want this thing intact because it is that important.
                    They would also lock down the area, search everything and everywhere raid style, interrogate everyone and punish those that offered ANY kind of assistance to the culprits that destroyed their forces. They would put them on wanted lists, and it would be higher than just for destroying their forces, which btw they take any action or resistance to them serious, as in this won't be forgotten.
                    Those that assisted the players, make a show of execution, then execute the mayor or any public leader / owners of the place for not being a good citz and looking out for CS state. You would also have Rangers and special forces units deployed to surrounding areas to identify and locate player settlement as well looking for the satellite to call it.

                    So take this opportunity to show the players how bad this can make things for them, not just by attacking them directly, but also by branding anyone the players interacted with as traitors and set to be executed. Because the CS believes strongly in execution for most crimes, like just having military hardware on you, so imagine they will set anyone that physically opposed them on death warrants.

                    Have fun with this and really show the players that there is more to this than just a direct confrontation of force, that it puts many other things they value at risk without being cautious / careful about it.

                    Comment

                    Working...
                    X