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Psi-Nullifier (no, not Nega-Psychic)

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  • Psi-Nullifier (no, not Nega-Psychic)

    The Psi-Nullifier is my favorite OCC/Concept from the Psi-Scape book. All the fun of a Nega-Psychic - without actually shutting off their power in the development of a reactive means of dealing with the arcane before it affected you, or your friends. It has a different feel than the Nega-psychic - namely in that it is still a full Mind Melter. Oh it lost some powers, others are mandated, but it's largely a mind melter. In fact according to the CS section, the CS is actually adept at making them by subjecting young dominators (that's mind melter if you're talking about a traitor to humanity) into Psi-Nullifiers through controlled trauma. Of course it implies the controlled part took a bit of trial and error.

    So I've created a set of edges to approximate this. A few ground rules: No, this doesn't need to be a seperate IF. This is a modification of Mind Melter (and there is an edge useful to Nega-Psychics too).


    Psionic Null Void [Iconic]
    Requirements: Novice, Mind Melter or Nega-Psychic, Smarts d8+.
    Gain arcane protection as an Innate Ability with the self only Limitation. Heroes who already have arcane protection gain an additional trapping of the power that is self only and can be used an Innate ability.

    Psionic Nullifier [Power]
    Thanks to the very effective (if inhumane) training regimen developed by the Coalition, and adopted by others, a mind melter can learn to use his ability to protect against enemy powers in a reactive manner.
    Requirements: Novice, Mind Melter, arcane protection, dispel, Human or Psi-Stalker
    While arcane protection is activated, the psychic can use dispel once per round as a free action against the first hostile arcane power or ability targeting him. This also applies if the Psi-Nullifier is in an area effect that would be affected by a power. No power modifiers can be applied to this reactive defense.

    Improved Psi-Nullification [Power]
    Requirements: Veteran, Psionic Nullifier
    As above but the hero may dispel up to three powers each round.

    Psionic Interference [Power]
    Requirements: Heroic, Psionic Nullification
    If an ally has Arcane Protection that you activated, you may interdict enemy powers meant for them. If the ally is within Smarts range and targeted by an enemy's powers, you may instead dispel that power instead of one targeting you. You must otherwise abide by the limitations of Psionic Nullifier (and its Improved version)


    Here is the description of the OCC from Psyscape page 66:
    "The Nullifier is a human Master Psionic or Psi-Stalker whose mental "reactive" powers have developed to provide a remarkable defense against psionics and magic. From an early age, the Nullifier has the ability to erect a barrier of mental energy that renders the character virtually immune to mind-altering psionic powers, along with the ability to interfere with and negate them. Furthermore, this defense mechanism can interfere with the mental powers of other psychics and, to a lesser degree, the powers of magic practitioners.
    This ability is involuntary, for the most part, and occurs as a natural reaction to the presence of powerful mystical or mental forces. In essence, the character is a living battery of negative energy that can disrupt psionics or magic in close proximity. This makes the Nullifier character a powerful force in the psionic and magic-rich environment of Rifts Earth. Few Psi-Stalkers become Nullifiers (0.5%; roughly one in two hundred) and fewer still, among humans (among master psionics, only one in a thousand will be a Nullifier). Those who do possess such abilities are typically exposed to powerful magic and/or psionics or supernatural forces during childhood or early adolescence. An event that forever changes them. Like the Nega-Psychic, these characters believe in psionic powers, magic and the supernatural, but are so determined to resist and battle evil beings with these powers, that they actually develop mental defenses against them. Some rogue scientists have wondered if it is not a form of adaptation of some humans and Psi-Stalkers to their magic and psionic rich environment.
    The Coalition States, spearheaded by the powers at Chi-Town (and in the past, Free Quebec), recognize the invaluable power and defenses a Nullifier provides and has developed an experimental (and some say inhumane) regime of rigorous training designed to shape young reactive psychics into Nullifiers. The program has a frighteningly high success rate in producing Nullifiers; approximately 72% of all inductees into the program become Nullifiers. Of the remaining 28%, half are driven insane, while the other half usually become some other type of Master Psionic, typically Bursters, Zappers or Psi-Slayers; 1.5% become Mind Melters. Approximately 320 experienced Nullifiers (levels 4-7) currently serve in a Psi-Battalion headquartered at Chi-Town, with another 80 in the ISS and about 160 in active duty at other Coalition States. Most serve in special branches of the CS Military as anti-psychic and anti-supernatural specialists, as well as fugitive retrieval specialists, spies and espionage agents."

    Abilities:
    1. Psi-Nullification & Interference
    2. Null Void
    3. Other Psionic Powers: Mind Block Auto-Defense [Innate Arcane Protection with Self Only], Psychic Omni-Sight [Farsight], Sixth Sense, Alter Aura [Conceal Arcana], Psychic Purification [Relief], and more
    4. Bonuses. The Psi-Nullifier is impervious to the bite and mind control powers of vampires, impervious to the Mind Bleeder powers and all forms of possession, as well as being resistant to mind control drugs and magic and resistant to Horror Factor [Fear].

  • #2
    I like these, obviously since we worked the first three together. But I struggle with the concept of Psionic Interference.

    From a game balance point of view I am fine. But from a concept I don't see why someone who has burned it into their mind to stop powers from affecting them, would then let power A affect them so they can stop power B from affecting someone not them.

    Comment


    • mikelamroni
      mikelamroni commented
      Editing a comment
      The idea isn't necessarily to choose something affecting them and someone else, but rather to add the option of saving someone else if they are not in danger. And once you have Improved, you can stop a power aimed at you, and someone else (say extra targets on Puppet), and still have one use for later in the round to stop that incoming bolt.

  • #3
    Venatus Vinco suggested today to use Shift the Arcane as a guideline. It allows a Shifter to steal powers from others. So instead we'll use it here to simply cancel the power, but open it up to pretty much any power (instead of the limited power list of the Shifter). Here is what it would look like. It replaces the proposed edge above.

    Psychic Interference [Iconic]
    Requirements: Seasoned, Mind Melter, Psi-Nullifier
    Psychic Interference allows the Mind Melter to alter—or "interfere in"—the course of arcane abilities. The Mind Melter may use this Edge at any time as if on Hold, as a free action against any power.
    This Edge must be used as a power is being activated. The Psi-Nullifier expends half the Power Point cost of the power to be interfered with, and makes an opposed roll of arcane skills versus the caster. If the Psi-Nullifier wins, he allows the power to simply dissipate as if it were not cast. With a raise, the original caster is Distracted.
    Last edited by mikelamroni; 09-29-2019, 04:02 PM.

    Comment


    • mikelamroni
      mikelamroni commented
      Editing a comment
      Dispel actually costs 1 PP - so this costs more. Perhaps if it was PP invested in the power. No stopping a 10 PPE blast with 2 ISP.

    • Ndreare
      Ndreare commented
      Editing a comment
      Dang, in my head it was 3 and I don't know why.

    • mikelamroni
      mikelamroni commented
      Editing a comment
      Yeah and it's power modifiers are PP sippers as well. Power (which shuts down permanent items for a round or two) is +1, and Exalted is +2 for SBT, 4 for MBT, and 6 for LBT. Now I will most likely use it with Fatigue (+2) and if using Exalted, also spring for selective (+1), but base dispel is 1 pp. I may spring for the 4 extra ISP to eliminate the -2 for non-psionic ABs if it's super important.

  • #4
    Make it a power modifier for the arcane protection power. Similar to how the hitchhiker power modifier was created for the teleport power.

    Reactive Dispel (3 ppts): Once per round when the character is targeted by or within the area effect of a power they can attempt to dispel the power as if on hold.

    Comment


    • mikelamroni
      mikelamroni commented
      Editing a comment
      Problem is hold requires an agility test to interrupt - where as this replicates an already existing way to interrupt action. Almost word for word.

    • tbone9581
      tbone9581 commented
      Editing a comment
      Athletics right? I get your point. Good luck.

  • #5
    I also think you need to add PSTD as a Hindrence the mind melter needs to have in order to qualify for. Or maybe they get it as part of taking the initial edge. Words like controlled trama, inhumane methods give rise to all sorts of mental problems. It would be nice to flavor the edges with it.

    Comment


    • mikelamroni
      mikelamroni commented
      Editing a comment
      The quirk for Mind Melters can easily be used to explain this.

  • #6
    This is interference rewritten, imposing the dispel penalty and making it cost more than Dispel. Also incorporates the Nega-Psychic's wording on interrupt. Also put a range limit on it as well. That can be a real limitation as recent Roll20 games have taught me.

    Psychic Interference [Iconic]
    Requirements: Seasoned, Mind Melter, Psi-Nullifier
    Psychic Interference allows a Psi-Nullifier Mind Melter to alter—or "interfere in"—the course of arcane abilities.
    The Psi-Nullifier may use this Edge at any time (automatically interrupting actions), as a free action against any power activated within Smarts range. This Edge must be used as a power is being activated. The Psi-Nullifier expends half the Power Points invested by the original caster (minimum 2) of the power to be interfered with, and makes an opposed roll of arcane skills versus the caster (with a −2 modifier if the rival's power is of another type such as magic, miracles, techno-wizardry, or weird science). If the Psi-Nullifier wins, he allows the power to simply dissipate as if it were not cast. With a raise, the original caster is Distracted.

    Comment

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