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[Actual Play Podcast] The World's Most Wondrous Year, a Savage Worlds Pulp Adventure

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  • #16
    Got a chance to listen to the final episodes over the holiday season, yay!
    That was an amazing finale, I loved that you had characters from previous sessions come back as allies, and having them be their own effects rather than standard SW Extras was great, it really felt like the players' actions during the campaign contributed to the characters who reappeared at the end.
    Huzzahs for you and your players.

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    • #17
      If you enjoyed The Worlds Most Wondrous Year, have a look at our non-Savage Worlds actual play podcasts!

      The Sugar Fuelled Gamers Other Campaigns:

      Kingmaker (Dungeons and Dragons)

      The River Kingdoms are a constantly shifting group of city-states, kingdoms, and fiefdoms, rising and falling through the machinations of would-be conquerors, wars, assassinations, games of politics, and dangerous monsters. South of Brevoy sit the Stolen Lands – stolen from what and when are a matter of debate – currently overrun by bandits and monsters. Brevoy seeks to aid in the establishment of new kingdoms, buffer states, run by anyone strong and clever enough to carve a kingdom out of the wilderness. Kaylen Thorne, the mercenary who would be king, believes he is that man. Herein lies his tale - of wilderness exploration, monsters, politics, romantic entanglements, ancient gods, and war. Heavy is the head that wears the crown…!

      This is a solo game – one GM, one player (husband and wife). To help our lead character Kaylen out, he gets a rotating cast of four main NPCs as his party. To save us a lot of headaches, only one of them goes adventuring with him at a time, run by the GM. We began recording a few sessions into Book 2, and Session Zero is a short recap of what came previously. This currently sits at 57 episodes, and is an ongoing campaign.

      Link to Kingmaker.

      Lost and Forgotten (Dungeons and Dragons)

      Even a simple ocean voyage on Golarion has risks. But who could have expected this? Our heroes awake, cast away on a desert island, with no weapons, armour, supplies, or even food. How did they get here? And where did their ship go? Their last few weeks are a haze of missing memories. They’ll have to find what they’ve lost and forgotten if they hope to survive a desert island filled with cannibals, the restless dead, ancient treasure, greed, and fellow castaways with secrets to kill for…

      This is a mini-campaign (run in DnD 3.5), adapted from the Serpent's Skull AP Book 1, Soul for Smuggler's Shiv. The first book of Serpent's Skull is really excellent, but the rest of the Adventure Path didn't inspire us. So we took the best bit and adapted it into a self-contained mini-campaign, changing the plot around as needed to make the first adventure book a complete story - emphasizing some aspects of it, and de-emphasizing others. Our heroes must piece together the mystery of their missing memories, find what they've Lost and Forgotten, and survive the treacherous Soul for Smuggler's Shiv. A completed 14 episode DnD campaign.

      Link to Lost and Forgotten.

      Enjoy!
      Last edited by Reverse; 06-25-2018, 01:00 AM.
      Check out our Sugar Fuelled Gamers Savage Worlds (and other) Actual Play Podcasts. Over 150 hours of Savage Worlds audio. Our last SW game was The World's Most Wondrous Year, in which our pulp heroes race the villainous Phileas Fogg around the world, racing murder, dinosaurs, time travel, spies and other challenges!

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      • #18
        Just a note that we've moved off from our Google Drives over to www.RPGMP3.com, so we can have a proper download interface. I've updated the links in the thread. Listeners should update their bookmarks accordingly. If you've enjoyed World's Most Wondrous Year, come on over and join us (and Patreon us to help support the site, if you like!)

        We'll be back to Savage Worlds again at some point in the future (I have speculative plans for a Realms of Cthulhu version of the classic Call of Cthulhu adventure, Horror on the Orient Express.)
        Check out our Sugar Fuelled Gamers Savage Worlds (and other) Actual Play Podcasts. Over 150 hours of Savage Worlds audio. Our last SW game was The World's Most Wondrous Year, in which our pulp heroes race the villainous Phileas Fogg around the world, racing murder, dinosaurs, time travel, spies and other challenges!

        Comment

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