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Pathfinder Damage Reduction vs. Pathfinder for Savage Worlds Environmental Weakness

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  • Pathfinder Damage Reduction vs. Pathfinder for Savage Worlds Environmental Weakness

    A great design choice on SWPF was translate the DR x/some metal to weakness to that particular metal. Like 10/silver is Environmental Weakness to silver. This way, instead of make a fight a little frustrating because you don't have ways to match that damage reduction you made it exciting by having something that make the fight easer.

    But I have a little question: when designing a monster with this, you put more armor to raise the creature toughness?

  • #2
    That's a BigMike question for how we did it officially, but I wouldn't. If the monster has a relatively low Toughness after the Weakness is applied, then that's working as intended. Unless the Weakness is the only way to hurt the creature (in which case it'd be simpler to describe it as an immunity to everything but), it should be easy to damage with the appropriate material.

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    • #3
      The only time it became really complicated is when the size of the creature got REALLY BIG or REALLY SMALL, because we needed to maintain balance. Other than that, It is used to reward heroes who look to exploit weaknesses in their enemies.

      The intent is, as you described, to make players feel rewarded for playing smart rather than feeling punished for not hyper specializing.

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