Nicely done, and a welcome addition to the though process behind how Powers map to D&D spells. However, what would have been really helpful is the spreadsheet the author was using in the video to do his thinking about conversions - I would have paid for a copy of that for sure. Also, no discussion on the super oddball spells that DON'T map to Savage Worlds Powers. There has to be quite a few! Thoughts?
One way I handle some of the issues is I allow rituals from Horror Companion to boost duration, range, etc. of Powers. Really helpful in thinking about a bad guy's territory and domain or realm effects. (Which you can obviously just hand-wave and narrate anyway).
One way I handle some of the issues is I allow rituals from Horror Companion to boost duration, range, etc. of Powers. Really helpful in thinking about a bad guy's territory and domain or realm effects. (Which you can obviously just hand-wave and narrate anyway).
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