New GM here, and also new to Savage Worlds. I have a few questions that don't seem to be answered in the books so far. Any advice is welcome and appreciated!
thanks
- Potions - there are 'minor' and 'major' potions listed in the PFSW core book, but it does not explain the difference between the two (at least that I can find). Do you just use the basic power elements of what power the potion is emulating for the result? e.g., I think a healing potion would mimic the healing power where a 'minor' potion would heal 1 wound. But would a 'major' potion be the same as 'greater healing' which allows you to heal 1 wound after 1 hour, or would it be equivalent to a healing power success with a raise?
- Actions - I do not understand how 'actions' and rounds work outside of combat. Combat actions are easy enough, each player and monster gets dealt a face card and goes in the order high to low; then deal new cards for the next round. However, outside of combat there seems to be an infinite number of turns and actions a player can have. lockpicking for instance. Oh, I failed on my first attempt; I'll just try again and again and maybe on my 10th try I will finally have a success. Are there rules governing rounds and actions outside of combat that I am unaware of? Any advice pertaining to rounds/turns/actions outside of combat would be great.
thanks
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