So, I appreciate the changes and work that's going into the Pathfinder for Savage Worlds core book, but as someone with ADHD and very little time to keep up with rules changes, I feel I need to explain some things that might not be considered as 'accessibility' features by some designers.
First off, I do appreciate the sidebar on page 13 that discusses *many* of the changes being made to Savage Worlds for this expression of the rules, but I was disappointed to see that you have removed the 'Setting Rules' section of the format of other Savage Worlds books that made it so easy to learn previous settings. I do wish you'd reconsider this, and do a whole chapter on the rules you've changed, and restore the setting rules you are using and define the ones you're changing. Or, at the very least, a separate pdf that could be used as a learning tool. I spent a couple of months learning how to run Savage Worlds Adventure Edition for this game, and then you changed a bunch of the rules and expect me to discover them by reading the whole book? This is very frustrating, and has led me to being more disappointed with each little rule change I find than I normally would be if I had one place I could look to for that information. My enthusiasm for this project hit a brick wall this week, largely because of how difficult it was to ferret out all the things that were different about the thing I'd worked so hard to learn.
Largely, when I saw the 'Savage Worlds Adventure Edition' logo on the cover of the book, I thought *that* was the system that the book was going to use, with any tweaks being clearly signposted so I could find and learn them up front. I didn't know I was going to have to re-learn everything from scratch.
I think this book will wind up being an excellent book, and I will probably get some use out of most of the books in this Kickstarter campaign, but I do urge you to consider accessibility when making rules changes. Embrace the Setting Rules section. You did it for Flash Gordon, I wish you would do it for Golarion.
First off, I do appreciate the sidebar on page 13 that discusses *many* of the changes being made to Savage Worlds for this expression of the rules, but I was disappointed to see that you have removed the 'Setting Rules' section of the format of other Savage Worlds books that made it so easy to learn previous settings. I do wish you'd reconsider this, and do a whole chapter on the rules you've changed, and restore the setting rules you are using and define the ones you're changing. Or, at the very least, a separate pdf that could be used as a learning tool. I spent a couple of months learning how to run Savage Worlds Adventure Edition for this game, and then you changed a bunch of the rules and expect me to discover them by reading the whole book? This is very frustrating, and has led me to being more disappointed with each little rule change I find than I normally would be if I had one place I could look to for that information. My enthusiasm for this project hit a brick wall this week, largely because of how difficult it was to ferret out all the things that were different about the thing I'd worked so hard to learn.
Largely, when I saw the 'Savage Worlds Adventure Edition' logo on the cover of the book, I thought *that* was the system that the book was going to use, with any tweaks being clearly signposted so I could find and learn them up front. I didn't know I was going to have to re-learn everything from scratch.
I think this book will wind up being an excellent book, and I will probably get some use out of most of the books in this Kickstarter campaign, but I do urge you to consider accessibility when making rules changes. Embrace the Setting Rules section. You did it for Flash Gordon, I wish you would do it for Golarion.
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