It seems that given the rules, the cost of made items should be more that double the cost of components, particularly when the cost goes up.

example. a item with component cost of 4000 takes a wildcard with a d10 in occult 6.5 weeks on average 10% chance of critical failure, while a 30,000 gp item takes 48 weeks with a 50% chance of failure.

so the value of the so given a sale cost of 8000 gp, the wizard will make 3.6K in profit (-400 for 10 critical chance) over 6.5 weeks or 500+gp/week.

while the item with a 60K sale cost, the wizard will make 15K profit (30K -15K for 50% chance of failure) over 48 weeks or 312.5 gp/week.

It seems that the system makes expensive magic items much more costly to build than to buy.

120K holy avenger, will take the same caster 97 weeks with a 80% chance of critical failure. i.e. on average, the caster will spent @ 300 weeks (6 years) and 240K gp to make an item that sells for 120K

example. a item with component cost of 4000 takes a wildcard with a d10 in occult 6.5 weeks on average 10% chance of critical failure, while a 30,000 gp item takes 48 weeks with a 50% chance of failure.

so the value of the so given a sale cost of 8000 gp, the wizard will make 3.6K in profit (-400 for 10 critical chance) over 6.5 weeks or 500+gp/week.

while the item with a 60K sale cost, the wizard will make 15K profit (30K -15K for 50% chance of failure) over 48 weeks or 312.5 gp/week.

It seems that the system makes expensive magic items much more costly to build than to buy.

120K holy avenger, will take the same caster 97 weeks with a 80% chance of critical failure. i.e. on average, the caster will spent @ 300 weeks (6 years) and 240K gp to make an item that sells for 120K

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