I've been reading through the Pathfinder for Savage Worlds Core pdf and I have to say that overall it's looking good! I look forward to trying this out with my players.
One comment I'd like to raise (I'm putting it here as it doesn't really fit into the other categories, although there might have been something similar mentioned in the feedback section already) is that as someone who has also played Pathfinder for a long time, I've always liked the distictiveness between different weapons. This was even further expanded in 2E Pathfinder where each weapon is very different (maybe even going overboard a bit)
I really like the way, for example, longsword, falchion, katana and greatsword are implemented as slightly different variations players can use as both flavour and actual mechanical difference for a sword wielder with different fighting styles. However there are a few additional cases where some disctinctiveness could be added. Three prominent examples come to mind:
- Dagger vs. Starknife
- Shortsword vs. Scimitar
- Heavy Club vs. Morningstar
All three are examples of otherwise identical weapons, except for the fact that the latter one weights and costs more. Sure good GMs and players can create some distictions in how durable for example a morningstar is compared to a big wooden stick or how intimidating a spinning, slashing expert with a scimitar can be, but I think having one of the weapons offer (in terms of game mechanics) only a minor drawback for the increase in cost (excluding maybe special materials later in the game etc.) is maybe a little too much of an oversimplification.
This is my opinion at least. I know the idea behind Savage Worlds as a system is to be fast and fun and not get bogged down by minute details and I absolutely love the system for it. In this case, however, I feel the slightly added complexity is already there with plenty of the other weapon options so I don't necessarity see the argument applying here.
Throwing some suggestions quickly to these cases, based in part on how these are different in PF2E:
- Starknife: maybe +1 dmg or AP 1, increase throw range to 4/8/16. A slightly more deadly and ranged effective dagger
- Scimitar: AP 1, less average damage than a longsword or katana while offering some benefit to a shortsword
- Morningstar, again maybe AP 1 would make sense as the spikes can be quite nasty against many types of armour.
What do you think? Any sense in diversifying the weapons a bit more or are my hours spent decrypting the Pathfinder books shoving a bit too much
One comment I'd like to raise (I'm putting it here as it doesn't really fit into the other categories, although there might have been something similar mentioned in the feedback section already) is that as someone who has also played Pathfinder for a long time, I've always liked the distictiveness between different weapons. This was even further expanded in 2E Pathfinder where each weapon is very different (maybe even going overboard a bit)
I really like the way, for example, longsword, falchion, katana and greatsword are implemented as slightly different variations players can use as both flavour and actual mechanical difference for a sword wielder with different fighting styles. However there are a few additional cases where some disctinctiveness could be added. Three prominent examples come to mind:
- Dagger vs. Starknife
- Shortsword vs. Scimitar
- Heavy Club vs. Morningstar
All three are examples of otherwise identical weapons, except for the fact that the latter one weights and costs more. Sure good GMs and players can create some distictions in how durable for example a morningstar is compared to a big wooden stick or how intimidating a spinning, slashing expert with a scimitar can be, but I think having one of the weapons offer (in terms of game mechanics) only a minor drawback for the increase in cost (excluding maybe special materials later in the game etc.) is maybe a little too much of an oversimplification.
This is my opinion at least. I know the idea behind Savage Worlds as a system is to be fast and fun and not get bogged down by minute details and I absolutely love the system for it. In this case, however, I feel the slightly added complexity is already there with plenty of the other weapon options so I don't necessarity see the argument applying here.
Throwing some suggestions quickly to these cases, based in part on how these are different in PF2E:
- Starknife: maybe +1 dmg or AP 1, increase throw range to 4/8/16. A slightly more deadly and ranged effective dagger
- Scimitar: AP 1, less average damage than a longsword or katana while offering some benefit to a shortsword
- Morningstar, again maybe AP 1 would make sense as the spikes can be quite nasty against many types of armour.
What do you think? Any sense in diversifying the weapons a bit more or are my hours spent decrypting the Pathfinder books shoving a bit too much

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