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  • Dogfight grid movement

    Dogfights & Duels section on page 120 advises to count weapon ranges orthogonally, what about movement? Can vehicles move diagonally?

    I have a suggestion which solves that problem, arrange the cards in such a way that neighbouring rows are shifted by half a card, like this:

    [][][][][]
    [][][][][]
    [][][][][]


    That gives us a "hex-like" grid (each card has six neighbours) and eliminates such problems.

  • #2
    It's an interesting idea but I'm going to leave that to others to consider as a Setting Rule or feature in their particular adventure (which you can soon publish on the SW Adventure Guild on DriveThruRPG). I did add that movement is orthogonal too though. Thanks!

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