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  • Hexslinger Over Powered?

    I created a character that felt over powered, my group spent an hour trying to figure out what went wrong, but we couldn't figure it out.

    Heroic
    Hexslinger
    D12 Shooting
    Shootist Edge
    Improved Hip-Shooting (Remove all penalty from Fanning the Hammer)
    Speed Load
    Quick Draw
    Power Aim (remove 1 or 2 penalty from called shot)
    Power Boost / Lower Trait (increases traits die type by 1 or 2)
    Magnesium Reinforced Single Action Colt Peacemaker 2d6+1 from Smith and Robards
    6 Magnum Bullets from Smith and Robards (+1D4 damage) in which the Hex 'Loaded for Bear' (Add additional die of guns like damage) has be etched on prior to battle


    Scenario (Assume All Raises for Fun and at Close range)

    Round 1
    Draw Gun
    Activate Power Boost Shooting (Free Action as Hexslinger)
    Fan the Hammer
    Regular Bullets
    Shooting Roll D12+2
    Damage is 3D6+1 for each

    Round 2
    Speed Load 6 magnum 'loaded for bear' bullets
    Activate Power Aim (Free Action as Hexslinger)
    Fan the Hammer
    Called Shot to the Head at six different targets
    Shooting Roll D12+0
    Damage is 4D6+1D4+5

    Clint, would you mind letting us know where our mistake is?

    We have a couple theories, but could not disprove any of them:
    1) You can't Fan the Hammer + Called Shot
    2) Can't Hex a Smith and Robards Bullet
    3) Can't use Hip-Shooting Edge with called shot
    4) When fanning the Hammer you must either hit Multiple targets OR Called Shot to the head
    5) Can only called shot 1 of the 6 targets
    Last edited by [email protected]; 01-11-2018, 01:13 PM.

  • #2
    Originally posted by [email protected] View Post
    I created a character that felt over powered, my group spent an hour trying to figure out what went wrong, but we couldn't figure it out.

    Heroic
    Hexslinger
    D12 Shooting
    Shootist Edge
    Improved Hip-Shooting (Remove all penalty from Fanning the Hammer)
    Speed Load
    Quick Draw
    Power Aim (remove 1 or 2 penalty from called shot)
    Power Boost / Lower Trait (increases traits die type by 1 or 2)
    Magnesium Reinforced Single Action Colt Peacemaker 2d6+1 from Smith and Robards
    6 Magnum Bullets from Smith and Robards (+1D4 damage) in which the Hex 'Loaded for Bear' (Add additional die of guns like damage) has be etched on prior to battle


    Scenario (Assume All Raises for Fun and at Close range)

    Round 1
    Draw Gun
    Activate Power Boost Shooting (Free Action as Hexslinger)
    Fan the Hammer
    Regular Bullets
    Shooting Roll D12+2
    Damage is 3D6+1 for each

    Round 2
    Speed Load 6 magnum 'loaded for bear' bullets
    Activate Power Aim (Free Action as Hexslinger)
    Fan the Hammer
    Called Shot to the Head at six different targets
    Shooting Roll D12+0
    Damage is 4D6+1D4+5

    Clint, would you mind letting us know where our mistake is?

    We have a couple theories, but could not disprove any of them:
    1) You can't Fan the Hammer + Called Shot
    2) Can't Hex a Smith and Robards Bullet
    3) Can't use Hip-Shooting Edge with called shot
    4) When fanning the Hammer you must either hit Multiple targets OR Called Shot to the head
    5) Can only called shot 1 of the 6 targets
    Well, one issue offhand is the character is Heroic Rank, just one below Legendary, so yeah, they'd be powerful just like any character of that Rank. Also, as mentioned "for fun" all of the rolls automatically presume a raise, a raise on Boost Shooting for +2, a raise on every attack for +1d6 damage, and a raise on Aim to ignore a -2 penalty. Even presuming a d12 Spellcasting (in which case the character is likely designed to be "broken" as a One Trick Pony incapable of much of anything but these actions), even then the odds of a raise on both Spellcasting rolls is around 17%, much less the odds of also getting a raise on all of the 12 attacks made (especially when 6 are made as a Called Shot with no bonuses). So a significant part of being "overpowered" is based on pretty extreme odds of actually achieving the listed results.

    Besides Spellcasting (where we covered the best case scenario), there are also some other character aspects left out. The character must have taken the Power Points Edge, guessing 3 times since the character is mentioned as Heroic and not Heroic with additional advances. Since Improved Hip-Shooting would be the only Heroic Edge they have, taking Power Points at Heroic Rank would be impossible. That does have an impact since firing 6 Loaded For Bear bullets on one action uses up half of the maximum 12 bullets the character could have at 25 PPs (in addition to 6 of those PPs). I'm also guessing the "Shootist Edge" refers to the character having the Shootist power in order to have Loaded for Bear. Yeah, be aware of the PP cost, a huckster using 6 PPs in an action can do 4d6 damage (presuming a raise) in a Large Burst Template at twice the range with a single roll.

    As far as the theories, one is definitely correct, can't mix Hexslinging with Infernal Devices, including ammo.

    Which actually isn't too bad for the character considering another really key issue, rolling 6 Shooting dice plus a Wild Die dramatically increases the odds of a critical failure. Bonuses have zero impact on critical failures which are based purely on the roll of the die. So to crit fail, this character just needs a 1 on the Wild Die and a 1 on any of the 6 Shooting dice where there is a 40% chance one of them will roll a 1. Not a great thing to mix with magnum rounds where a crit fail results in a Catastrophic Malfunction destroying the weapon (removing the Hexslinger's focus) and doing damage directly to their gun hand. Heck, even a Major Malfunction does damage to the character, and that would happen about 20% of the time.

    Even without the infernal ammo, a crit fail is still a crit fail, and the character is more than 4x more likely to roll one, and worse, is performing a rare action where rolling multiple critical failures in a single action is possible.

    Hope that helps.
    Clint Black
    Forum Admin & Rules Answer Guy
    Savage Worlds Brand Manager

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