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  • Deadlands SWADE edition

    Is there going to be an updated version of Deadlands for SWADE? Maybe one that, while noting changes, compiles the rules from the Deadlands Reloaded core books (Player and Marshal guides) and the four player's portions of the plot points? Maybe call it Deadlands High Noon or something. Or maybe a Deadlands World that has all of the world at once? I do recall mention of a Deadlands that takes place in mideval times.

  • #2
    Yes. This is all the scattered info I could gather so far:
    • It will be called simply "Deadlands - The Weird West" and it will be a single book.
    • It will be set AFTER Deadlands Reloaded, the servitor campaigns and the return of the Cackler. It will take place in 1884, to be more specific.
    • It will be slightly more "sandboxy" in style and less focused on the setting's metaplot. "More your plots, less metaplot", is what they said.
    • It will probably include most of the revisions and additions that can be found in the four servitor campaigns - but streamlined, further revised and adapted to SWADE, of course.
    • Deadlands Noir and Hell on Earth Reloaded are also getting SWADE-ified, but I think those are probably going to be just the same old books, only updated to SWADE and reformatted to fit the current graphic novel size.
    • There are two new Deadlands settings in the works: Deadlands Dark Ages and a Savage Worlds version of Lost Colony. We'll be getting previews of both with a couple of Savage Tales that were unlocked as a stretch goal in the SWADE kickstarter.
    All those nuggets of info came straight from Shane, Jodi and Matthew Cutter, but remember that none of it has been officially announced or set in stone just yet.
    Last edited by Augusto Antunes; 03-16-2019, 05:03 PM.
    "Did I fire six shots, or only five? Three? Seven. Whatever." - Unkempt Harold

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    • ValhallaGH
      ValhallaGH commented
      Editing a comment
      What he said.

    • operations
      operations commented
      Editing a comment
      The fact that it will be one book this time makes me insanely happy.

  • #3
    Hopefully there will be a conversion pdf long before that, there's a lot of bits in Deadlands that gets wonky if using SWADE, some things gets broken entirely since the new edition makes them more or less obsolete or really changes the balance with unintended interactions and limitations.

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    • #4
      Thanks for the replies. I am planning to start running Deadlands next weekend and I plan to use SWADE. I will just make up what I think things should be like and it will be good enough for now. It will have to be. I will just convert as needed.

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    • #5
      Interesting. I was about to start running some Reloaded using DE. I might drop back to classic and wait until the new DL: SWADE edition comes out before starting then. Regarding the plot point books and adventures, they should all be usable with SWADE when the time comes, correct?

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      • #6
        Originally posted by Zevon45 View Post
        Interesting. I was about to start running some Reloaded using DE. I might drop back to classic and wait until the new DL: SWADE edition comes out before starting then.
        Either works. Note that jumping from Classic to Savage can be as jarring and confusing a rules change as jumping from Classic to GURPS.
        Savage has great rules, but the assumptions and expectations are just different enough that Classic players often have an "uncanny valley" feel when they start playing Savage. I'd recommend that whatever system you start a campaign with is the system you finish the campaign with.
        Originally posted by Zevon45 View Post
        Regarding the plot point books and adventures, they should all be usable with SWADE when the time comes, correct?
        Usable? Yep.
        Savage Worlds has gone through about five rules editions. Original, Revised, Explorer's, Deluxe, and Adventure. Content for any of them are compatible with the other editions; each edition keeps the rules mostly the same, but changes a few things (making melee damage work like ranged damage, Incapacitation, situational rules like Chases, powers, etc.).
        When you list the changes of each edition they seem like a lot, but they're mostly corner cases.
        I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.

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        • Zevon45
          Zevon45 commented
          Editing a comment
          Thanks again! I'll be doing a series of "short burst" stories for friends, probably 2-4 at any given time. I'll have a pool of about 8 characters as a team, maybe part of the Twilight Protocol, and whoever can play for 1-4 sessions will pick a character and those are the ones that will go on that mission. That way it's easy to rotate people in and out for stories and I can always have a character with a skill set available for that particular mission. So while change from Classic to SW would be a bigger pain on my end, having to create the characters twice, it wouldn't be as jarring on the players

      • #7
        I am glad they are bringing out more Deadlands stuff(money ready and waiting) but I would love a conversion doc for the existing stuff. I am in the middle of running "The Food" and hoping to continue with the other servitor campaigns. So getting some direction would be great! I know there are a ton of books (which must be the issue) but I am hoping they will compile something

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