I live in El Paso, TX - and I want to make a home-brew Deadlands Noir setting for this city in the 1930s. I love this region, I think there is cool stuff that happens in both the real history of the era, and the Deadlands history, with the big Bayou Vermillion Depot set in the city, and I picture a great place to set a "Western Noir" story.
I can find surface level history from cursory google searches. But I want to go a bit deeper to help the city feel alive. For those who have done similar projects, where do you go to dig up more obscure facts? What thought processes to help you determine whether weirdness is just weird, or "Weird West"? What general tips for designing a setting might you share beyond standard fare in GMing book? How deep/ far to go with the setting before you say "yep, good enough for the game table!"
I've been into RPGS since the 90s, and home-brewed a lot on the system side of things. Weird as it may sound, this is the first time I have strayed into working on my own (piece of a) setting.
I can find surface level history from cursory google searches. But I want to go a bit deeper to help the city feel alive. For those who have done similar projects, where do you go to dig up more obscure facts? What thought processes to help you determine whether weirdness is just weird, or "Weird West"? What general tips for designing a setting might you share beyond standard fare in GMing book? How deep/ far to go with the setting before you say "yep, good enough for the game table!"
I've been into RPGS since the 90s, and home-brewed a lot on the system side of things. Weird as it may sound, this is the first time I have strayed into working on my own (piece of a) setting.
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