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[Classic] Ammo power, do what now?

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  • [Classic] Ammo power, do what now?

    I love the classic Junkman Cometh rules, but the Ammo power has regularly confounded me. I have found myself trying to design spirit-killer ammo and I'm not sure how to do this.
    I am specifically trying to make shotgun ammo that will fit in a regular scattergun.
    I have Ammo and Spirit Weapon, but I don't know how to combine them.

    12 Gauge ammo is Size .9 so do my calculations have to fit inside of that to fit in a standard shotgun?

  • #2
    Yep. Your "ghost shells" need to be Size 0.9 to be used as standard shotgun shells.
    Originally posted by Spirit Weapon
    Spirit weapon can be used in conjunction
    with ammo to create magical bullets and
    warheads for your waster’s weapons.
    When figuring the TN and components for
    this power, use the size of the ammo multiplied
    by the number of rounds being affected to
    determine the Frame size, and use that to derive
    the TN.
    So if you wanted to make a batch of 50 "ghost shells" then you would have (50 * 0.9) = 45 Slots, which is between 31 and 54, so this batch of ammo is Frame Size 4.
    Ammo is TN 5 but Spirit Weapon is TN 9, so construction requires drawing 2 cards and uses (1.5 * 1d6) hours (reduce by one hour per Raise on construction).

    Does that clarify things?
    I hope you find the above post useful. And not insulting, because I was trying to be helpful, not insulting; being a pedantic jerk, that isn't always clear.