Group Project: The Savage City (please participate :))

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Savage City's Top Chef: Emeril or Bobby Flay?

Alton Brown
9
19%
Alton Brown
9
19%
Alton Brown
9
19%
Alton Brown
9
19%
That "Good Eats" Guy
3
6%
That "Good Eats" Guy
3
6%
That "Good Eats" Guy
3
6%
That "Good Eats" Guy
3
6%
 
Total votes: 48

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Cutter XXIII
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#201 Postby Cutter XXIII » Fri Sep 15, 2006 7:40 am

I'd like to reserve Location 2 if it's available...

2. The Celestial Spires -- headquarters of a group of Arcane inventors who have close ties to Sir Hensley.

...and has anyone noticed the street names yet? ;)

[Loungingbear--the corrected PDF will be posted tonight!]
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The One
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#202 Postby The One » Fri Sep 15, 2006 8:21 am

Wow, I made it into a PDF fanzine :)
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essenbee
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#203 Postby essenbee » Fri Sep 15, 2006 8:28 am

Cutter XXIII wrote:I'd like to reserve Location 2 if it's available...

2. The Celestial Spires -- headquarters of a group of Arcane inventors who have close ties to Sir Hensley.

...and has anyone noticed the street names yet? ;)


That "Des Res" aka location 2 is yours.

Nice touch, those street names.

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#204 Postby essenbee » Fri Sep 15, 2006 8:39 am

Loungingbear wrote:
Corwin’ Bow Shop

Location 37

Angelina’s House of Candles

Location 35



Are those buildings okay for you, LoungingBear?

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essenbee
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#205 Postby essenbee » Fri Sep 15, 2006 8:46 am

I have located the Shark City Massage Parlour, submitted by SlasherEpoch, at #94. Is that okay for you Slasher?

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#206 Postby Bretbo » Fri Sep 15, 2006 9:47 am

For easy reference, buildings and their numbers:

2. The Celestial Spires
10. Overlook Inn
20 Collegium Arcanum
24. Sir John Pennington's Scribe Shop
48. Asa House
57. Elton's House
65. The Bridge Inn
78. The order of Hospitallers of Alycia the White
83. Zed's Smithy
86. Lightfingers' House of Games
88. Ploughshares to Swords
97. Ragmire Sawmill
100. Lord Hensley's Bridge

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#207 Postby loungingbear » Fri Sep 15, 2006 1:00 pm

essenbee wrote:
Loungingbear wrote:
Corwin’ Bow Shop

Location 37

Angelina’s House of Candles

Location 35



Are those buildings okay for you, LoungingBear?


Looks good to me.

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#208 Postby JackAce » Fri Sep 15, 2006 3:26 pm

Hi all,

I've been out of this project for a while, pursueing other projects instead.

Now with my "other project" safely on the pages of SharkBytes, I'd like to come back to my earlier idea and write something about the Sheriff, and City Watch.

For this purpose, I ask for a piece of advice:
Judging from the size of the City (and the fact that even the Main Gate is only protected by 7 men), what do you think how much manpower would be dedicated to keeping the peace, and upholding the law in town?
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#209 Postby grubman » Fri Sep 15, 2006 4:57 pm

essenbee wrote:Looks good doesn't it - and you started it all :1cool:

Regarding free locations, just let me know which one you want, and I'll reserve it if its free or suggest an alternative based upon the type/size of building you want.

Hwyl

essenbee


But you did all the work...my part was easy :)

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#210 Postby JackAce » Fri Sep 15, 2006 5:08 pm

Cutter XXIII wrote:I'll do better than a correction in the next issue, though...I'll correct the PDF and upload a new version. There's 60-odd copies out there with the wrong credits, but maybe they'll end up being collector's items. ;)


COOOOL!!! I've got a limited edition!

You think it gets worth even more if I get it autographed? :silly:
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#211 Postby The One » Fri Sep 15, 2006 5:36 pm

Could I get a small group of the smaller huts? I was thinking that a "slum lord" might make for an interesting addition to the city, in D&D terms give them a "neutral" enemy rather than an outright evil menance to face...
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#212 Postby SlasherEpoch » Fri Sep 15, 2006 10:08 pm

essenbee wrote:I have located the Shark City Massage Parlour, submitted by SlasherEpoch, at #94. Is that okay for you Slasher?


Sure...I had intended for the Parlour to be outside the city limits, up in the mountains, but I can see the necessity of putting it on the map.

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#213 Postby tartex » Sat Sep 16, 2006 6:01 am

Bretbo wrote:For easy reference, buildings and their numbers:

2. The Celestial Spires
10. Overlook Inn
20 Collegium Arcanum
24. Sir John Pennington's Scribe Shop
48. Asa House
57. Elton's House
65. The Bridge Inn
78. The order of Hospitallers of Alycia the White
83. Zed's Smithy
86. Lightfingers' House of Games
88. Ploughshares to Swords
97. Ragmire Sawmill
100. Lord Hensley's Bridge


House 11 belongs to the Pertls. While I got the Market Square, the ownership of the building somehow did not get communicated. Probably my fault, because I did not describe the house itself, only the inhabitants.
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essenbee
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#214 Postby essenbee » Sat Sep 16, 2006 6:56 am

JackAce wrote:Hi all,

I've been out of this project for a while, pursueing other projects instead.

Now with my "other project" safely on the pages of SharkBytes, I'd like to come back to my earlier idea and write something about the Sheriff, and City Watch.

For this purpose, I ask for a piece of advice:
Judging from the size of the City (and the fact that even the Main Gate is only protected by 7 men), what do you think how much manpower would be dedicated to keeping the peace, and upholding the law in town?


Regarding the size of the City, it was pointed out some time ago that the map could not be a physical representation of all the buildings in the place as it would be far too small if that were the case. We need to think of the map as being reprersentative and the numbered buildings as being noted places of interest, with lots of other non-descript structures, hovels, alleys and suchlike populating the spaces between.

As to the gate guard, they might have a squad or two they could call upon in case of trouble, and the gates would certainly be reinforced with manpower in times of unrest in the area. Go with whatever size you feel would be fun. I would guess that the main force of soldiery would be garrisoned at the Castle (any takers for the Castle and its dungeons by the way?), but there should be a gaol, courthouse, city watch barracks or two and office of the Sherrif somewhere in the City...

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essenbee
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#215 Postby essenbee » Sat Sep 16, 2006 6:58 am

tartex wrote:House 11 belongs to the Pertls. While I got the Market Square, the ownership of the building somehow did not get communicated. Probably my fault, because I did not describe the house itself, only the inhabitants.

I'll mark it up on my master map...

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essenbee
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#216 Postby essenbee » Sat Sep 16, 2006 6:59 am

The One wrote:Could I get a small group of the smaller huts? I was thinking that a "slum lord" might make for an interesting addition to the city, in D&D terms give them a "neutral" enemy rather than an outright evil menance to face...

Great idea. Suggest a set of building numbers and I will allocate them to you.

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#217 Postby Cutter XXIII » Sat Sep 16, 2006 7:38 am

essenbee wrote:
tartex wrote:House 11 belongs to the Pertls. While I got the Market Square, the ownership of the building somehow did not get communicated. Probably my fault, because I did not describe the house itself, only the inhabitants.

I'll mark it up on my master map...


p. 19 of Shark Bytes, above Wolfram Pertl's stat block:

"Wolfram makes his home at Location 11."
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The One
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#218 Postby The One » Sat Sep 16, 2006 8:13 am

essenbee wrote:
The One wrote:Could I get a small group of the smaller huts? I was thinking that a "slum lord" might make for an interesting addition to the city, in D&D terms give them a "neutral" enemy rather than an outright evil menance to face...

Great idea. Suggest a set of building numbers and I will allocate them to you.


40 (for the slum lord) through to 47 look to be in a good position. I reckon a little fun could be had having an adventure looking for the missing inhabitants from this area...
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#219 Postby JackAce » Sat Sep 16, 2006 12:58 pm

I'd like to place the Sheriff's Office in building #82.

This will include:

- Office and personal residence of the sheriff (and family)

- Jail (used mainly for drunken brawlers to sober up in - anyone accused of an actual crime will be tranferred to the courthouse jail -or directly to the castle dungeon- as quickly as possible)

- Barracks that can hold up to 20 guardsmen (although there are at present only 8 guardsmen stationed there).
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#220 Postby JackAce » Sun Sep 17, 2006 3:01 pm

A short question I stumbled over while assembling some background info for my submission:

How old is this City?

Grubman's original City History only states that Sir Hensley buit his castle on top of the ancient ruins, and the town developed around the castle quite quickly.

But how long ago did this happen?
How much history does this city have to look back upon?
10 years? 25? 40?

There's a lot of further questions linked to this one:

How old is Sir Hensley? Is he still a mighty warrior, and formidable foe for anyone foolish enough to attack his realm? Or is he an old man, barely able to get up from his throne without assistance?

How old can a character be, if he's supposed to be born in the city?

Are most of the city's businesses still run by their original founders, or have many of them already been handed over to a second (or third) generation?
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