da Wookiee wrote:I remember this being covered earlier, but I can't find the topic. I'm assuming it's been pruned.
I was looking for a modifier for Attack, Ranged, that simulates the character throwing a unique weapon (Shield, Boomerang, Hammer, etc.) and it returning to them. I remember mention of Parry's Catch and Throw modifier, but it seems a bit cheap for getting the item to return as well as being able to throw it again. Opinions?
Hmm, I'm not sure I understand your question.
If the effect is just an item that you throw and it returns to you, that just seems like a trapping for Attack, Ranged (other than perhaps being a Device that can be taken away).
Okay, Working with that, Let me see if I've set it up right.
Attack, Ranged (Trapping: Thrown Shield that Returns) Rapid Fire, Device [cost: 5]
This way, Cap makes two Throwing rolls, (one Wild Die, replacing either Throwing Die) targets two different opponents, and regardless of whether he connects with either throw, the shield is assumed to have returned to him to be thrown again next turn. The shield can be taken from him, but otherwise, he's assumed to have it.
It seems so clear now. (assuming i've got it right) I don't know why I try to complicate things.