Templar Tactics

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The Templar in my game...

...is usually in normal clothes/disguise and only puts on his/her tabard in battle.
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...is usually in normal clothes/disguise and only puts on his/her tabard in battle.
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...is usually in normal clothes/disguise and only puts on his/her tabard in battle.
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...is usually in normal clothes/disguise and only puts on his/her tabard in battle.
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...wears their tabard most of the time but puts on a disguise before going in town.
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...wears their tabard most of the time but puts on a disguise before going in town.
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...wears their tabard most of the time but puts on a disguise before going in town.
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...wears their tabard most of the time but puts on a disguise before going in town.
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...wears their tabard all the time except maybe when doing something stealthly.
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...wears their tabard all the time except maybe when doing something stealthly.
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...wears their tabard all the time except maybe when doing something stealthly.
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...wears their tabard all the time except maybe when doing something stealthly.
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...never wears their tabard except for "official" Templar business.
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...never wears their tabard except for "official" Templar business.
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...never wears their tabard except for "official" Templar business.
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...never wears their tabard except for "official" Templar business.
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...never wears their tabard except for "official" Templar business.
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...is really unique and <fill in the blank>.
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...is really unique and <fill in the blank>.
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...is really unique and <fill in the blank>.
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...is really unique and <fill in the blank>.
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Total votes: 153

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Clint
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Templar Tactics

#1 Postby Clint » Mon Aug 30, 2004 9:49 am

So, Marshal, what's in your Templar?
Last edited by Clint on Thu Nov 19, 2009 9:09 am, edited 1 time in total.
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#2 Postby Cheyenne Wright » Mon Aug 30, 2004 1:39 pm

...is really unique and <fill in the blank>.


Well I wouldn't call it "unique" but the templar in my game wears his tabard all the time, but under his coat/shirt/Kevlar .. etc...

This lets him reveal himself in a dramatically "Clark Kent" sort of way
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#3 Postby Clint » Mon Aug 30, 2004 1:58 pm

Cheyenne Wright wrote:Well I wouldn't call it "unique" but the templar in my game wears his tabard all the time, but under his coat/shirt/Kevlar .. etc...

This lets him reveal himself in a dramatically "Clark Kent" sort of way


:lol:

Okay, that instantly brought this scene to mind...

Templar: "Don't worry about these scum. For I have deemed you worthy, and you are now under the protection of..." <rips off Kevlar vest to reveal tabard> "The Templar!!!"

Gang Member: <shoots Templar in now-unprotected chest>

Templar: <looks at hole in chest and falls over dead>

<beat>

Gang Member: "Dibs on the vest."

:wink:
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#4 Postby Psykoguy » Mon Aug 30, 2004 3:36 pm

Ah, clint, don't you know that Armor of the Saints exists for reasons such as that?

Anyways, my templar only really wears the tabard when he's on the clock. The only tactic that I have set up that's somewhat unique is when the rest of the posse wants to save an unworthy town. Effectively, because the people in the posse are helping others, the posse is worthy, so while I'm not going to be helping them save the town, i'll mostly just provide healing and a small amount of support for the posse. It's a very thin line, but at least the posse won't be as pissed off at me.
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#5 Postby Ray » Mon Aug 30, 2004 5:00 pm

My group's Templar (Who lasted all of five sessions) took off his tabbard only when going into a town. The Posse knew who he was, why hide.

Templar: "Die Evil Minion of Satan!!!"
Me: "But they're innocent by-standers, and you bloody well know that..."
Templar: *Thinks for a beat* "Die Innocent By-Standers of Satan!!!"
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#6 Postby DannyboyO1 » Tue Aug 31, 2004 4:07 am

Another option would be to use the greater reward of the disguise power. If you really wanted to, you could probably hide a lot more than a kevlar vest under the tabard that way.
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#7 Postby Wrathamon » Tue Aug 31, 2004 7:27 am

The Templar in my game was the only survivor of an ill-thought out attempt to attack a Black Hat road gang, and he took one point of damage short of a Maiming wound to the noggin', and passed out due to associated Wind loss. I ruled that when he woke up, road scum had stolen tabbard and sword, boots and gun, and he had a case of complete amnesia. He wandered into a settlement, got into a new posse, and has full access to any "passive" Templar powers of his, but not the more active ones.

So the short answer is that Gene *never* wears his tabbard.
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#8 Postby Reginald de Curry » Tue Aug 31, 2004 8:05 am

Clint wrote:
Cheyenne Wright wrote:Well I wouldn't call it "unique" but the templar in my game wears his tabard all the time, but under his coat/shirt/Kevlar .. etc...

This lets him reveal himself in a dramatically "Clark Kent" sort of way


:lol:

Okay, that instantly brought this scene to mind...

Templar: "Don't worry about these scum. For I have deemed you worthy, and you are now under the protection of..." <rips off Kevlar vest to reveal tabard> "The Templar!!!"

Gang Member: <shoots Templar in now-unprotected chest>

Templar: <looks at hole in chest and falls over dead>

<beat>

Gang Member: "Dibs on the vest."

:wink:

This looks like a job for Bicycle Repair Templar :!:
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#9 Postby Shawn » Wed Sep 01, 2004 8:20 pm

In S-SWAT, we had Travis. Dumber than a box of hair. Think former NFL linebacker size guy with swords strapped all over him. He got a plastic canvas tabard so the guys could hose him off after they stomped the monster.
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#10 Postby Psykoguy » Wed Sep 01, 2004 8:53 pm

wow, that's pretty blatant.
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#11 Postby Tin Star » Thu Sep 02, 2004 5:08 am

A (now deceased) Templar from my HOE campaign had a revesable tabard with one side covered in sack cloth and the other side the traditonal white, he'd change it over at the the most aporporate time for the previously mentioned Clark Kent Effect.
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#12 Postby Psykoguy » Thu Sep 02, 2004 6:03 pm

As for tactics, what method does your Templar choose his rewards?

So far, my powers are
Lay on hands: 2
Armor of the Saints: 3

My plans:
Get protection of the saints
up armor of the saints
Get the power for disguising
Get power to survive without food

After that, I don't know how else to up my rewards.
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#13 Postby gilorian » Wed Oct 06, 2004 3:09 am

Templars have tabards? :wink:
Our templar's never even worn his in front of the party...
bout 10 sessions in or so...

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#14 Postby serekun » Mon Dec 06, 2004 11:59 am

Yup, they sure have. I like to see Templars as old, wise an' intimidating, a bit like a Dark Santa Claus who knows he's cause, wearing white tabard and holdin' one's grip on the handle of a really cool-looking sword.
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#15 Postby Fated2Die » Mon Dec 06, 2004 5:03 pm

My templar met the syker, revealed himself, was used as bait to get into the town where the bad guys were, got himself and the Syker killed, hung outside the church where we fought before, and came back Harrowed. So in short, only been outta the tabbard once.
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#16 Postby Psykoguy » Tue Dec 07, 2004 7:47 pm

So far, there's two Templars in my group, and at the moment, neither of them are aware of each other. Once one of us throws off the tabard it's gonna be an awkward moment.

But i do enjoy my loophole around the test of worth i plan on using.
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#17 Postby CrazyMac » Wed Dec 08, 2004 6:03 pm

Psykoguy wrote:But i do enjoy my loophole around the test of worth i plan on using.


Oh, please, pretty please, if there be no chance of your players finding out, tell us this "test of worth" thing... I find myself intrigued.
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#18 Postby Psykoguy » Wed Dec 08, 2004 6:16 pm

My loophole is simple: I'm not supposed to help the unworthy. Well, the party is helping people who need help, so they're worthy. Essentially, i only assist my party by giving aid to them, NOT helping them kill monsters, but by giving advice, carrying things and patching them up. It's a fine line I'm not gonna cross.
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#19 Postby Pure Evil Model: D » Wed Dec 08, 2004 11:39 pm

one templar constantly pulled the "Clark Kent". bout three or four times a session. thing is he never said he covered the tabbard up again.... in that same group we also had a junker who pulled the same trick using a tabbard he swiped of a dead templar they were looking for before the other templar saw. he kept it until that certain adventure with all those Anti-templar. the tempalr was in serious trouble, so the junker distracted the AT's by making them think he was a templar also.

our other templar in another group "clark kent"ed but only when dramatically appropriate. he also carried his sword in an acoustic guitar case witha collapsable flap so he could just reach in and grab it.

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#20 Postby Clint » Thu Dec 09, 2004 12:15 pm

Psykoguy wrote:My loophole is simple: I'm not supposed to help the unworthy. Well, the party is helping people who need help, so they're worthy. Essentially, i only assist my party by giving aid to them, NOT helping them kill monsters, but by giving advice, carrying things and patching them up. It's a fine line I'm not gonna cross.


Riiiight...

Say, isn't this kind of like the "loophole" used by a guy named Brad when he fought with the Black Hats against a road gang? "I'm not really helping this guy; I'm helping this other guy, but that guy just happens to benefit too."

If a Templar tried pulling this kind of semantics on Simon or Jo in my game, they would be in for a dressing down like you've never seen.

"Your sworn duty is to protect the worthy to the best of your ability! You don't do that by aiding those who protect the unworthy! That doesn't make them worthy... just stupid! They're wasting their talents trying to save the weeds of the world while the crops are burning! And you're giving them water while ignoring the smoke behind your back!"

Actually, that could be kind of cool. :twisted:
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